The reference seems more grounded in reality than your textures. I'd expect most of the plywood to be the same size and rectangular just offset with maybe some patches. Ramps like this are made with plywood for the sides as well, but the wear should be very different. The wear also changes on these ramps from flat to…
It's all look pretty much like CelShading Toon Shading (you can google both and how it works.) with flat colours. In Arnold you have basically there a slot for Diffuse Flat Colors and can readjust color of the Shade that works something like on the screenshot. Shade color also can be connected to the diffuse color with…
Hi All, For the past few months I've been slowly slowly chipping away at a scene based on the old school game System Shock 2 (1999), if you aren't aware of what the game is then you can check it out on steam. Unlike my previous works, this is in CE3 - I got sick of light maps and thought I would give this a kick. With the…