Hey its a fellow UAT alumni. I myself graduated from UAT back in spring of '03. Good to see that some talent is coming out of that place. Anyway, as far as crits on the site, layout and navigation are exactly what they need to be for a portfolio site. Your 3D work is good but I think you texturing work could use some…
Well, i didnt enjoy the novie that much either. I think it had too mucha ction and not enough dialog. Almost like a porn action movie. I was expecting much more. The thing about Daniel Craig, well, it's ok for him to be more agressive as a bond, since it's supossed to be that this is is first time being a Double 0, he got…
Hey guys! I've been researching payment methods for people like me who are considered "international" freelancers by most clients and companies for living outside the US, UK and EU sphere. I'd love to hear your thoughts on these services and additional alternatives. Because fintechs expand their operations every day I'm…
http://www.npr.org/blogs/thetwo-way/2011/05/25/136646918/paypal-co-founder-hands-out-100-000-fellowships-to-not-go-to-college?ft=1&f=1001 Looks like more and more people are starting question the time and money pumped into a degree. I like the general thrust of his argument, students need to wake up, not play it so safe…
Ghostly Studios is seeking a Technical Artist for a full-time position located at Quantico, VA. with full salary and benefits. A relocation bonus will be provided. Responsibilities: The Technical Artist will be responsible for general coding, shaders, and building and integrating tools and third party plugins. The…
Ghostly Studios is seeking a 3D Character Artist/ Animator for a full-time contract position located in Quantico, VA. Responsibilities: The Character Artist / Animator will be responsible for the development of all animations, but, most importantly, will focus on those related to character actors. This artist will need to…
EDIT - Project done, final shot, more shots bottom of page 1: Hello Polycounters! I'm posting a new project I started yesterday. The aim is to show something not biped/humanoid on my portfolio, as well as improving my hand painting skills. I'm doing it as it is in game, the closest I can to the in-game model. So here is my…
Hey I'm in the process of making a map for CSGO and it's some what inspired by The Italian Job. I spent all last night trying to figure out a way to get a model of a Mini Cooper that I could put in the map and after spending hours trying to get 3ds max to work messing around with free files and downloading plugins,…
I guess it's yet another one of those noob normal map threads, but I've read through most of them and can't seem to get mine solved. So excuse me if the cause will turn out to be too trivial. This is what I see in the UE4 viewport, you can also tell the light direction from the directional light actor: : This is the…
There's a lot of pops in there. You should smooth them out. Is her right arm still because it's damaged? It should feel a bit limp, even if she's a robot, rather then just straight like that. If you just look at the pose at the end out of context, you can't really tell her emotion or intent. Think about the verb behind the…