I am modeling a robot for the first time I haven't done much modeling in max really so I need to practice so I am making a robot from a concept image. I was wondering how to fix this rendering issue it only seems to happen to the cylindrical obj but not the other one. Do i have to flip normals or something if so where and…
I just upgraded an old project to unity 5 and i'm unable to bake lightmaps to a skinned mesh renderer (in this case an animated door leading outside) In unity 4 i'd just set the object to static before baking then turn off after i've got my lightmap, is this not possible anymore with enlighten?!
Anyone know how to do this? I tried following the zb>xsi pipeline tutorials from zbrushcentral, but it misses out some stuff. For examle it shows the render tree setup, but there are two nodes in it I just can't find anywhere. Help us Obi Wan Kanobi...you're our only hope...
Heyall. I'd like to improve my rendering skills. Like using the mentalray SSS shader for example. However I'm finding it difficult to find good tutorials that aren't high level and instead have direct examples of usage. How are you all getting into this stuff? I'm sure there are some awesome tutorials somewhere... I…
I'm trying to get an older character model of mine into UT3 but ofcourse it doesn't conform to UT3's weird texture layout. So instead of completely repositioning the texture by hand I read that this can easily be done by using max's render to texture feature. Now can someone tell me step by step how this works (basically…
this is either a colorspace issue - make sure you're outputting raw from painter and importing linear to blender (i don't know what blender calls it) a tangent basis issue - make sure your model has the same tangent data and triangulation for both the bake and the render meshes. if you're using fbx there's a tickybox for…