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Rendering Zbrush displacement maps in XSI

Mongrelman
polycounter lvl 18
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Mongrelman polycounter lvl 18
Anyone know how to do this? I tried following the zb>xsi pipeline tutorials from zbrushcentral, but it misses out some stuff. For examle it shows the render tree setup, but there are two nodes in it I just can't find anywhere.

Help us Obi Wan Kanobi...you're our only hope...

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