Alright, so I am setting things up so I can start to rerender most of the stuff on the "character" page. Had a few questions related to the page itself and how to go about linking stuff. I am planning on adding breakdowns and what not and was wondering what is prefered more. Is it better to open new images in a new…
Hi everyone i am making a bust of morgott from elden ring, before i proceed with detailing i want to ask you guys if you look it correct with the proportions and other stuff, addionally i want to share my progress in this post. some references from the game
The way you're handling the texture is pretty intriguing. The one thing I'd caution you about is the overall scale/sizes of the small props and objects littering the scene in relation to one another. IE the plates in the sink seem tiny, the spoon super tiny, the book on the oven huge etc. Now I understand that those may be…
Standard Unreal Project opens on AMD. It's a bug in my project file. Simple answer that kills 2 birds with one stone.....gut the project file I have move the keeper stuff code over to a clean project file. Project will open on AMD as well and project file is then super clean.
Hi everyone! I'm an aspiring environment artist. I decided to share the process of creating a new work for my portfolio. The main goal of the project is to gain experience in environment creation and level layout. The project is a two-story house inspired by the houses from the Hillcrest chapter of The last of us 2 and the…
Maya files are essentially fancy text files. Open up the maya file using something like notepad ++. Take a look and see if anything looks funny. In the past when Maya has had issues opening it, It gives me an error about which line is causing issues and I've been able to go in to clean it up... downside is, it sounds like…
Ok you guys can give this a try http://bryancavett.com/maxscripts/smartQuad/smartQuad.ms Should show up under BCTools > smartQuad I don't have the edge row stuff working yet so its just one poly at a time right now. You can use it on a single corner vert, 2 open edges, or you can be a little sloppy and select some interior…
Nah, it's definitely not trolling. The compound can be saved anywhere, as long as you can conveniently find it when the import window pops up asking you to pick a file (you may want to try importing a compound first just so you know what directory it defaults to). Once you have the mesh with the point cluster, just select…
I suppose it depends on your active-inactive visibility options since the spoon mesh has a different shading style than the rest (cel shading?) this makes me think you played with visibility options on some of the viewports. You can open visibility options by pressing 'O' while operating on the corresponding viewport. Make…
Hey, This is a YouTube video of a tool on the Unity Asset Store called Boolean RT [ame=" https://www.youtube.com/watch?v=hqZ6aws9uT8"]http://www.youtube.com/watch?v=hqZ6aws9uT8[/ame] Here is the link for the Asset Store : Here Cheers Muhannad