ReelFX doesn't do much for games, but in case anyone knows animators looking for work, Robin posted this a few minutes ago: is looking for Maya animators who can work from home. They're also looking for some on-site animators for the Santa Monica office. "Ok, if you look down you'll see that I posted that I was looking for…
Look Dev TD California based film studio is looking for a Look Dev TD to join their team. This person must be able to work on a contract basis and have experience with shader writing and Mental Ray. All candidates applying must have at least 2-4 years feature film experience. If you are interested in hearing further…
I. (and a friend of mine) are looking for a programmer. you see, we've got this idea, for a game -- a simple one. we've got a prototype, made in blender. we're both accomplished artists who don't bullshit around. we'd love to develop for the xbox live arcade, or for downloadable content on the ps3.. we'd like to start…
Hi everyone, I hope this is not a dumb question. Let's suppose I have a row of semitransparent walls and I'm looking through them. The further I look, the more opaque the walls appear. You all know this is the normal behaviour of semitransparent textures. Then I export the scene for using it on my Nintendo DS. When I look…
Hi, We are expanding our team and looking for Experienced 3D Character Artist (Stylized) for Gaming Projects. Key Responsibilities: Demonstrate strong artistic skill and technical proficiency in 3D modeling and high-quality hand-painted stylized texturing for a wide range of characters and in-game assets. Must Have…
Loom is an amazingly well done, 3D short that tells the story of a successful catch. http://www.polynoid.tv/loom/ "A moth being caught in a spiders web. Struggling for an escape, the moths panic movements only result in less chance of survival. What follows is the type of causality everyones expecting. The spider appears,…
Hey, I'll offer a few crits. Grain of salt, mostly this is just opinion stuff but if you try it and it helps, cool: 1. Bone material doesn't look right. Too soft, porous. Looks like if I swat it with my sword it would be like hitting a pillow. I'd recommend making a mask to section off just certain parts of the bones to…
Hello, I'm looking for a professional rigger, who can provide a very good humanoid rig (biped + face) for a Overwatch-styled character, who will be used in the Unity realtime game engine. It means must have an experience with Unity rig humanoid setup. The character will be bending a lot and be put in tons of yoga poses and…
I have no prior experience with this, so please excuse my ignorance: I want to know what the process is for making a game look the way that a Telltale game does, specifically the comic book look of The Walking Dead and The Wolf Among Us. I'm less interested in how to achieve that exact same look, and more interested to…
Hi fellow Polycounters, I have a big problem looking for a game design school, that is because there are a lot of schools out there world wide. I have been looking for a lot of schools on the Internet but have not made my decision and most of the schools are not what I'm looking for. So my question is does anyone know a…