Sooo I finally decided to make my thread, took me forever to even decide on a champion to paint! So first I did a few sketches of several heroes on my shortlist. :D Eventually I settled on Twisted Fate but I might do more if I got time later haha
Does anyone have any experience trying to create an hdr sphere from a single photo? Most of the info I've found has to do with going out and taking pictures at various exposures, but what about faking it from a single pic? This seemed to be kind of close: http://www.luminous-landscape.com/tutorials/hdr.shtml but again it…
Forced Burst Fire = Teh suck! Also, was the demo supposed to be scary?!? [ QUOTE ] I wasN't scared any, in fact the mood pretty much failed to effect me. It seemed forced. In fact, I was scared less than Doom 3 initially. The biggest annoyances I have are just "ok" voice acting, and the lack of emotional expressions on the…
We plan to build a PC and also mobile platform open world racing game with unreal engine ,There are many cars in the world, which can be manipulated and crashed by players. but there is not much experience in the car model specification. For example,we want to know how much the maximum number of triangle can be achieved on…
soo... now ive actually thought about this you're clipping out faces that don't point directly at the camera so really it's doing what you're asking it to. if they're not visible they're not going to cast shadows and unless the camera and light are aligned, most faces aren't going to be visible to the light an alternative…
On the face of it an interesting closed source option however I think a brief workflow overview would help, thus enabling people to assess either it's pros or cons themselves although appears your demo is no longer available? Side note - for hard surface stuff I make, a native voxel remesh technique seems straightforward…
Not really, forget about ambient occlusion for the moment. What I want is shadowing from the normal map "faked" surface. Imagine a flat polygon plane, extrude a central polygon outwards. Generate a normal map from that and apply it to a flat polygon plane. Now... when rendering the low polygon object with the normalmap I…
the intention is great, but i think the problem lies in the fact you tried to put too much personality by pushing his facial features too far without a solid base skeleton. you can only push the (super)facial features if you pushe the skeleton first. and you can not push the skeleton if your base skeleton is bad. the…
Hi. I'm trying to make a track for a racing game in 3ds Max. First I modeled and textured a segment of the track: Then I duplicated it many times and attached it in a single mesh: And finally I created a spline with the shape of the track and added the modifier Path Deform to the mesh of the road and picked the spline. The…
Greetings, And thank you for your interest. I am posting this job on behalf of OpenSource RX, https://www.facebook.com/mazda.osrx/ OSRX is essentially the R&D department of Pettit Racing. We are a Mazda RX7 Rolex Championship winning Team. As a result of Mazda's 50 year old, factory backed RX program taking the back seat…