can't type outside of quoting if quoting with no words beforehand. thread? i'd like to see those amazing colors inside the 3d render, that would be a challenge i think and would look so baws.("boss")
More can be done like beveling a lot of areas like the cloth(stitching) and wood-panelings (extruded). Where to take it? :…
Overall this is looking very nice, so here's some nitpicky stuff that would make it match to the concept even better: In the concept the shapes of the objects are more quirky and exaggerated. Look for instance how thick and unevenly shaped the scrolls are in the concept, and how large and rounded the goopy drips on the…
They might to some degree. But having wrinkles 'cross-dissolve' in looks a LOT different than wrinkles actually forming due to a mass of skin cramping and stretching to form them. I personally believe the progression of video game art is greatly dependant on immersion more than anything. Painted textures DO look amazing,…
Hey everyone, I've been taking a little break since Kratos because I was getting a little bit of burn out and I didn't want to make it worse. So I started a new character to keep myself practicing. I'll have more updates for Kratos soon, but for now I wanted to share my progress so far on Valeera. (EDIT: Current Progress)…
Intro Hi, Name is James, this is my first forum post on polycount however this is an example of my work the considerations I had gone through to create a Character to be taken into the UDK engine. The final result of the project will be a functional character for a fighting game, rigged and presented. To note this is one…
Hello everyone. I am glad to show this 3dmodel. The knight based on Yuan Xin concept Cloth simulated in UE4 cloth system. I rigged this but not make animation. Just retarged from "Close Combat: Swordsman"(ue4marketplace) More info and shots on my Artstation https://www.artstation.com/artwork/rARdYO
I cant find reference of 80's surf clothing anywhere!! Ive googled, checked every reference thread on all the forums. Anybody please! If you have or know of where to get reference of 80's surf clothes and styles please post them! Thank you so much.
This is my wip for the grand kai. I am going for a realistic interpretation of the character with similar anatomy to the cartoon counterpart. I need to finish blocking in his clothes and make his boombox and then start detailing his clothes etc. Let me know what you all think thus far.
Have this helmet that I am aiming to fit into the mad max game world. Practicing Marvelous designer and made that neck cloth, still feels very doughy. I need to make some adjustments, and if you have any suggestions please fire away. Will be moving on to the clothing this week :smile:
2nd char in progress...clothing works..after that retopo for clothes. Characters body is using the modified mesh of the 1st char..just need to tweak those UV-s to loosen the stretches. Any crits welcome!