@DavidCruz Thanks for the kind words, but I dont understand the part about nutrition xD Are you referring to the character? I am confused. Anywhom it have been way to long since my last update. So I have been shipping away steadily a little bit each day. But my biggest stumbling blocks have been designing all the…
None of these are and none of them are better all around, they all function in different scenarios based upon how a game is being built or any project for that matter. There are also several other methods you didn't list that have their use cases. Method 1 is usually not just by itself most of the time there are…
@overmind19597 I need to know whether or not you used a cage to bake the normals, and need to see your UV map layout, the baked normal map, and what the model looks like without normals applied to diagnose this. Gimme dat and I feex :) Here are some general pointers. I think your problem is one or both of the first two:…
I think the textures need a lot more love. right now they bring the whole piece down. As I first saw the beaty shot I was like "meh" and then I scrolled down and was like "OMG that a fine ass looking highpoly!!" i actually had to scroll back up to check if it was the same model. so to speak clearly; the textures and…
If by size you mean some points are more pushed in/out than they are on the highpoly, that's unavoidable when lowering your geometry count, but the bigger the discrepancy the worse the results will be (see the sticky thread on "Who put waviness in my normal maps?"). However, if you mean by "size" that the model is somehow…
Hi Rogelio, thanks for making this, it's a great lesson for beginners like myself. I just finished the third video, but some questions popped in my head that I'd like to see if you could answer so that I can get them out of my head and enjoy the rest of the videos... Having no highpoly or lowpoly created for this, how…
I'd tick the "test both sides" option in normal maps, since it looks like your highpoly is intersecting with the lowpoly, so it cannot project properly where the highpoly is smaller than the lowpoly (because it is inside the lowpoly); ticking the "test both sides" options should test inside too. You can also change the…
This is not the normal map though, it's just a preview of your mesh with whatever light(s) that your scene currently has. If you open the image that Max bake, normal map should mostly contain purple color for tangent normal space. About the red color it's a ray miss, means your cage is not pushed high enough the encompass…
lowpoly meshes are something entirely different, and i agree you should triangulate them, but quad only for lowpoly makes even less sense than for highpoly, as in engine all will be tris. don't make it a rule! 5sides ngons can work great or can be horrible. Any N-Sided polygon with more than 5 sides can easily be cleaned…
I haven't been able to work a lot on the props this week, so here is what I've been doing so far during the week-end. Doing the "bent plane" method worked pretty well on the cylindrical prop, and the baking went nicely. I also had to detach the bottom in two parts for the highpoly to get those curved "dents" at the bottom.…