The skin was created and inspired from HR Gigers' artwork which was used for the movie Alien. It's a morbid blend of organic elements combined with other-worldly mechanical parts - a fusion of human and alien parts. The rendering style derives from the airbrush which produces graduated blends, and simulate diffused…
Blob Jump: Is a side scrolling platformer with 30 levels planned on being made in 3 different themes (10 level with each theme). The first 12 lvls already finished. Jump the platforms and avoid the spikes to get to the next level. I am the only one right now working on this game. I will firstly publish on itch.io (THIS…
Foe pretty a while I want to buy a modern laptop with 3080 GPU. For switching work locations. Working from hotel room sometimes while traveling . I don't care about battery life since I can't imagine I would ever be working in absence of electrical outlet but I do care about screen. I once worked full time at 15" CRT…
Hello there! This is my very first model I did in Maya on my own, after being halfway through a tutorial. The model is kinda wonky at parts and the proportions arent really accurate (the middle compartment is a bit too long and the mag should be closer to the trigger) but all in all I'm pretty satisfied with the result. I…
I think I hit some random shortcut and all of a sudden my mesh looks like this. Only using the default Lambert1 shader. Render looks fine but these artifacts only show up in this scene. What gives? Also: Far clip planes of my cameras were reduced and I had to add extra zeros to make them usable. Update: Fixed it by…
This is my first skin i made for cs:go and its based on movie "Tron" the rest was created via power of imagination :) here are some WIPs: More screenshots of the weapon can be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=692963100
____________________________ Rather than focusing on heavy neon colours and typical 70s/80s sci-fi imagery, I have instead gone for an approach with heavy influences from dystopian literature - choosing to use a look inspired by Soviet propaganda. At this point, the playside of the receiver and the magazine are done; I'm…
Hey everyone, I'm looking for critiques on my new model. This is an AK-47 mostly based on type 3. I'm finishing the textures, still going to add some weathering (wearing out? bad english...) to the wood parts and fix the mapping on the grip, I'll also model a low poly version. So I thought this would be a nice point to ask…