We are looking to hire a couple hard surface modelers in the next couple of weeks as we take on more projects in 2017. We are a relaxed and very well organized virtual company and are expanding our talented team of hard surface modelers. Right now our main reqs are: * 4+ Years of professional experience * Comfortable with…
3D Hard Surface Artist, freelance / contract. Age: 22 years. The city of residence: Tver. Contact Information. Email: mrpreobrazhenskij@gmail.com Skype: x_bison_x Discord: XMaDHamsteRX#3323 Objectives: 3D-artist. Experience: My work experience is more than three years. I already worked in team. With pleasure can learn…
Hello I am making some amour for a creature in zbrush. From all the video I have watched so far, it is that I retopo in zbrush, make creases then dynamesh. My question is that it would be to high poly for anything so then do I retopo again in like 3d max or maya? Any help would be appreciated? Thank you PS. Here is a…
Hello. My name is Denis Khlebnikov and i'm 3D Artist. Looking for freelance/remote/contract or part-time employment. My portfolio: https://www.artstation.com/dezaiw Skills: -Experience in several AAA projects.-Low poly / High poly modeling. -Hard Surface modeling -Organic modeling -UV Mapping. -Trim,Tile,Decal textures.…
Currently available to book more work. Please contact if interested I've worked in the games industry for 8+ years as a hard surface artist specializing in weapons and vehicles. Titles I've worked on include: * Rage 2 * Call of Duty: Modern Warfare * Prey * Call of Duty: Infinite Warfare * Call of Duty: Black Ops 3 * Rise…
Hey everyone, I wanted to share some WIP shots of my vintage sewing machine project. I got a little carried away with all the mechanical parts but I enjoy learning more and more about how a sewing machine actually works. I'm still struggling with the rigging, want to improve that. For the Highpoly I need to polish some of…
Hi! I'm trying to make weapons in Blender and my workflow looks like this: * I draw the weapon outline in Inkscape * I import the outline in Blender and extrude it. * I make some adjustments in 3D space, and it usually looks like this: http://motionworks.net/wp-content/uploads/2017/09/Nerf20.jpg * Then i get a blocky…
I'm a 3D environments and props artist, I started in 2016 and soon started to work with a little videogames industry near my city here in Italy for almost a year. After that, I started doing freelancing and I still do. I'm also working with another industry called Trimera Interactive working as environments and props…
I'm a 3D environments and props artist, I started in 2016 and soon started to work with a little videogames industry near my city here in Italy for almost a year. After that, I started doing freelancing and I still do. I'm also working with another industry called Trimera Interactive working as environments and props…
Hello everyone, I am trying to step out of my comfort zone lately, trying on more organic textile texturing as compared to my usual mechanical/ hardsurface ones. I’m currently stuck on the Engineered Mesh section of this sneaker. Specifically, I’m struggling with how to achieve that layered, breathable cloth look where you…