I hope you understand haha. Look at your own hand. Try to model this "triangle" and make the thumb go slight downwards. On your model, the thumb is going straight out of the side of the hand. That will result in that the hand will look really weird if the hand is gripping something or bending the thumb...
Well. There's less jobs in general than when the OP made the post, significantly less remote jobs and more skilled people that just lost their jobs. So Yes.. worse now. On the other hand, it doesn't smell worse than it was pre-covid
I already gave you MY solution. I'd not sit there and figure out a smart semi automatic solution for days. I'd just do it. By hand I am personally not using Unwrap Pro. I maybe should give it a go. But this is a company internal guide, not everything in there is done by me personally.
Sorry for the very noob question. In some threads lately there is mention of hand painting normal maps, what does that mean? Is that painting black and white and then converting it to a normal map? What type of details lend well to hand paining normal maps as opposed to a highpoly model bake?
Hey guys, I'm looking for a job, working with low poly hand by hand painted, this is my last art ... take a look at my portfolio, if you have any interest, please contact me, Thanks. https://www.artstation.com/artist/matheusoliveira
Hi guys, I'm new to this forum and hand-painting in general. I've recently started to make a hand-painted dwarven dagger. I'm working on the bronze/gold bits at the moment and can't get it to look right... Any tips?