As it turned out, the project did not require electronic tinkering. It mostly involved removing screws and liberating the various bits from their cases. Two ffc cables needed to be extended, but those had friendly ZIF connectors on them. The only tools involved were a screwdriver, a pair of pliers, and a couple ffc…
I dont think so, havent heard of ravenslayer since his last update and there are others that just eneterd this week so lets say we extend the deadline a bit? I got little time myself due to my examns so I wouldnt mind a deadline extension @Neo_God: Nice start!
Awesome, as always Kostadin. I notice that when using Extend, the snapping doesn't happen as I'd expect (at least in 2013). For example, when I've got Snap to Grid and Vertex on, I cannot choose to snap an extended edge to a desired location--it will only let me snap the center of the edge to a grid intersection (which…
I worked more on the hair and extended the torso and arms, quickly modelled and placed the headphones. I'm still working on the little hard surface parts and trying to design the shapes properly. I'm looking up some designs and patterns to put on the clothes, I'll probably make them in painter. I'm still looking for ways…
Looks fantastic man. Excellent progression. If you put a gun to my head and forced me to offer a crit, I would say that a car with such extensive paint damage would have been sitting out long enough to have longer windshield cracks caused by water that got into those existing cracks and then froze, extending the crack. But…
Since my goal is to set this guy up for a free downloadable rig, I decided to start a thread on his progress and by extension, get some feedback on the development. Here's the concept I came up with some time ago. This is where the various passes and adjustments ended up. I extended the lower legs and the bicep area...and…
GL features an extension system, that allows hardware vendors to add new stuff themselves. This is great to get new features to play with, but not so good if ati/nvidia end up doing similar with different extensions, or that certain features arent wide-spread supported. Especially when it came to rendering-to-texture…
Hi kunalht, I can give you my personal series of study references. Keep in mind it is my own study path, not what every TA should know. As a matter of fact "technical artist" is quite a blurry definition, they can be more art oriented: artists who can script a bit, or more code oriented: coders who write tools for the 3D…
The project i am currently working on is a recreation of Vigo The Carpathian painting from the movie Ghostbusters 2 and the highpoly is almost finished.The model was created in Maya and Zbrush , rendered in V-ray and the eyes textured in Photoshop, this is the first stage of the character, next i will be working on a…