Hi. I think this "automatic root" thing you're seeing here only works because the exporter expects it that way. If that is truly the root bone (the top node in the hierarchy) then everything else should follow it, it shouldn't move based on other bone's movements. But a way to do what you want in Blender -- visually, at…
As a long time game forum lurker, I have no words to describe how ignorant gamers are when it comes to developping games. Yesterday, I was reading a ''The Order'' bashing thread on a french site and alot of the xbox players stated that their engine sucked and that iwas just a Unreal ripoff..Basically, Unreal is the one…
"so when I did the uvs and assigned a texel density" "i'm confused :/" You're confused ... because there's no such thing as "doing UVs and assigning a texel density". This simply doesn't exist - or perhaps, you are being confused by a tool introducing the concept of "texel density "in its own way (for instance scaling UV…
Hi guys, Shader just needs some small tweaks and all works perfectly. I hopee this is ok Xoliul: setup basis like this if(!bUseObjectNormals && bUseNormalMap) //tangentspace normalmap { //normal = (In.worldNormal * normal.z) + (normal.x * In.worldBinormal + normal.y * -In.worldTangent); //transform every vertex normal…
You need to constrain movement to the Y axis only, but, as you've found out, the behavior of the move gizmo becomes unpredictable when you have snapping on. You need to enable axis constraints. Right-click on an empty area of the top toolbar and choose Axis Constraints. This should come up: The rightmost button (Enable…
So I made my shader and at first really wasn't feeling the results I was getting. So I did some research, consulted the wiki, and looked around to see how others were making their caves and it turns out, I had the philosophy right, but the execution wrong. So I spent almost the entire day playing with the shader and the…
Hey everyone so I have a project I have to do in Maya. Using Maya 2010 and I cant seem to find the Max equivalent of being able to select a vert, edge or face and being able to tell what its XYZ position. I can see the world position of the entire object on that right hand roll out but not the vert position at all. I use…
Any solutions greatly appreciated. Pics included. I have been having a myriad of problems exporting to DOTA 2, the current main issue I am facing is weird artifacts in game. I've made a very simple test to show this effect, pictures attached. The UV's are dead simple, planar XY uv's, scaled down a bit so their is bleed…
"Cheating" which creates risks to IP, time, budget and quality is not acceptable. "Cheating" as in knowing a better, faster workflow is good! We (as employers) want such knowledge! People who know state of the art workflows aways have an edge, because there's enough juniors (but also seniors) who don't bother to keep their…
well they can have the rights to my resume. I'm not really uploading artwork or sharing any work which belongs to my employer ...and that's why you might want to check a TOS and ensure you're not acting against your IT policy. Because people do use dropbox and other 3rd party tools at work where they are not even aware…