Hey fellow polycounters, I am in the process of creating a new environment and have been wondering about correct UV layouts for ages. With each individual piece of the environment (walls, lamposts, boxes etc.) do you make an entire texture for each particular object or is it better to cram multiple objects into one texture…
Hey guys, I haven't updated my portfolio in a few years but I've decided to do it properly now with my own domain, built custom and everything. Main thing I'm wondering is the flow of the new portfolio. I liked the one I had before because you could just scroll down in one motion to get everything you need or click to skip…
helo guys. I am nowadays doing unwrapping practices. So i unwrapped this really simple model today. The checker pattern seems to flow quite perfectly but i still have doubt that if something is wrong. uvunwrap.PNG uv unwrapping1.PNG So in this model, I stiched some of the seams and used unfold mapping. After that, i just…
Hey guys! Stupid question here but I can't find a good answer online. I am building a retro laser gun with the idea of making it with the standard of cinematic and films. I want to do a proper UV layout but im a bit lost. Do any of you can help me whith this? Should I use one big map or 4 small ones for example... ?…
Hey guys, I've downloaded the demo of UV layout and when I go to run it it says the demo license has expired even though the headus guys said that the demo should be up to date since Jan 3rd. I uninstalled multiple times and re-installed and restarted/shut down my computer and it still isn't working. I'm running on a Mac…
Hi guys. So i was learning this new auto unwrap program and i am getting problem with the x and y axis. So when i export this mesh by flipping y-z axis turned on. It drops in the uv layout like this. It should be flat but idk what's causing this problem. When i use a bridge to get my mesh directly to headus. This is how it…
http://www.hendowski.com So I know it's not a lot right now with models, but I was more looking for critique on the actual construction of the website. Is it aesthetically pleasing? Does it completely suck? If you were hiring, would the layout just be so hideous and hard to navigate you'd want to kill yourself? Any and all…
UVLayout. No matter how fast you can be in Max, UVLayout is so much faster when you learn the hotkeys. I thought I was fast in Max until I learned UVLayout. I unwrap, relax, and straighten in UVLayout, then I pack in Max. I mirror and overlap uvs and Max has the best control for manual packing.
Trying to pick up Modo 501 at the moment so I'm working with the trial download. I ran into an issue trying to import an unwrapped model from UV layout back to Modo though. Anytime I import the OBJ nack into Modo it erases all of my painfully laid out UVs. Importing into and then back out of maya 2012 before Modo doesn't…
Hello everyone, I am having a issue with my Marvelous Designer exporting into Maya. When I export mesh into Maya the UVs don't match the layout from MD, they seem to import stacked on top of each other and I need them to match my 2d arrangement from Marvelous so I can transfer attributes. I have attached the pictures and…