I'm creating some models in 3DSMAX vray that I want to be able to transfer to UE4 at a later time. However I understand the requirement for vray and UE4 are different. UE4 needs a lightmap UV, which I assume means I need to be correctly assigning UV's as I'm modelling? I also assume I will need a high poly / low poly…
Is this possible from ue4? edit: From the research I have done, there is a gitf built in plugin for ue4. Also found this: https://github.com/code4game/glTFForUE4 But these plugins only handle import. I don't think there is any exporter from ue4 in this file format. Hope that changes in the future.
Latest: Greetings! Here is my latest project in UE4, a Train station based on an exaggerated Art Deco style. I started the project with the Train model last summer and wanted to revisit the style. Not including the train, the project has taken about 3 weeks to get where I am now, and I expect to finish it in another 7.…
The result: Original post: Wazzup people. I am currently in the process of finishing the Highpoly for this Shaman dude based on the art by Yasen Stoilov (original concept here) After taking part in my first GamesJam I see the need to broaden my skiilset beyond Zbrush and Substance painer. So here is the plan: I wanna spend…
Hey folks! I am seeing a problem with textures I've created in Designer that are not displaying correctly in UE4. More specifically the problem is that the Albedo/Base Color is super washed out in the engine. Here's an example texture in Designer with the Display sRGB ON by default Here's the Texture in UE4 with the sRGB…
The Core Programmer will be tasked with creating and implementing the fundamental logics & mechanics upon which the game will be built on. Our project is an upcoming singleplayer, first-person, tactical-shooter/adventure game. The individual modules and components have already been planned and specified. The Core…
Hi there, I think that compering UE4 vs Toolbag is wrong. They are two different softwares, serving totally different purposes. Toolbag helps you put together a comprehensive presentation in a real time renderer, fast and easy whereas UE4 is a sophisticated 3D game engine. If you want to demonstrate your UE4 technical…
Hey everyone, I am somewhat new to Unreal Engine 4. I have a question about materials. I've seen some tutorials and videos that talk about making your own materials inside of UE4. I was going to make a small environment scene using 3ds max for assets and then texture them in substance painter. Is going that route a good…
Hello everyone!I need to move environments from Unity 2017 to UE. If you know the UE engine and are ready to make money - write to me an email gamewarming@gmail.com Scene examples - https://www.artstation.com/artwork/nQxJNE or https://www.artstation.com/artwork/8ewmRq
@Synaesthesia I merely came in here to support the original issue, as it is something i have dealt with always with DDO2 and came to accept that DDO2 is just not calibrated with UE4 correctly. And since multiple people have this issue I dont see how splitting this off into separate tickets will help. Again as my post and…