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Greetings! Here is my latest project in UE4, a Train station based on an exaggerated Art Deco style. I started the project with the Train model last summer and wanted to revisit the style. Not including the train, the project has taken about 3 weeks to get where I am now, and I expect to finish it in another 7.
Also here is my pinterest board with all my references if you're interested.
http://www.pinterest.com/rene78634/art-deco-train/
Concept Art (I plan to have more stuff inside the station, this is just for the architecture really)
Early Maya Wireframe
Screenshot of what I have so far in UE4
Screenshot of what I have so far in UE4(not sure whats going on with the train material... its only temp anyways.)
Screenshot of what I have so far in UE4
Train Concept (colors going to change... this was before I decided to make the whole station
Train Model
Feel free to offer suggestions, tips and tricks, they are greatly appreciated!
Ill be updating at least once a week, hopefully!
Replies
Starting to texture the Train, let me know what y'all think. Just the base of the train (thats why the bottom looks funny... it'll be covered up) more parts to come.
2nd piece of the Train... just the wheel area left.
Stained glass material isnt done, its just a 3DO preview.
I really suggest that you put more polys on the round parts of the train ( and every round assets in general ), there is no need to have such low poly curves, especially for a next gen portfolio piece.
Although before you go onto texturing i would spend some more time blocking out your scene. As you mentioned you was going to put more props in, so i would spend some time doing that first. Give it some life, then i would block in some colours before getting into the textures.
Im having some issues making the stained glass material, if yall can provide any tips that'd be awesome. Im not too experienced making any sort of advanced materials so any resources pertaining to that would be great too.
Minor update,still working on some texturing stuff and trying to get the stained glass/lighting to work correctly.
But good job, it will be a blast to see this get finished.
Maybe you could go for something more interesting than some rectangles ?
@Texelion: I totally agree and Im thinking Im going to redo the stained glass to look more like this... the way I currently set it makes it really difficult to paint a nice clean stained glass design. Thanks for the references though!
So this is sorta a step back from completion, but a step in a better direction none the less. I realized the scale was just way too small the way I had it before, and although it means making more stuff to fill the space, I expanded it dramatically.
This is just a rough mockup, I need to realign some of the seams and such but you get the idea.
(anyone know what the noisy artifacts are from? I just took a high res shot and they seemed to pop up...)
I also made a Ticket booth/Info station and a couple of lighting elements.