Hi, i'm encountering a problem with some media textures. Basically the texture appears white, even though in the texture thumb it appears correctly. The source is a PNG sequence, and i've already created a material like that and it's working perfectly. Anyone knows what could be the problem ? I start the media player and…
On top of what Vic mentioned, in the dark enviro, there seems to be a lot of black assets. Make sure your texturing typically falls between values of .3 to .7, it'll make it easier to light.
MOD AR-15 Assault rifle Hi everyone, this time I want to share with you the process of creating MOD AR-15.I started modeling my assault rifle in Fusion 360, I like this program very much and I like CAD modeling in general. I used blueprints and other references to build the model. The process was fascinating, probably one…
I am available for work, please feel free to check out my portfolio here:https://www.artstation.com/alithaheem My focus is mainly on organic things but I am open to modelling, texturing, or concepting opportunities. Feel free to reach out to me on here or by email : thaheemaali at gmail dot com Thanks, I look forward to…
I am almost finished with this project I have been working on for some time and would love to hear feedback on it! I am especially interested in how I can improve the texturing but I accept any feedback. UE5 Render Substance Painter Render (Weird cutoff at the bottom due to SP environment) Texture Maps (The weapon uses to…
Starting to pass things into UE5, and making materials with random textures i had lying on my hdd, haven't gotten the hang of lighting but getting there.
Hi everyone, I'm super excited to share my first stylized real-time project: Vixen Fanart based on Shane Glines concept art from Justice League Action! This has been a great learning opportunity of the real-time workflow from initial sculpting all the way to retopologized and textured in-engine renders. She clocks in at…
Ok after doing some more work on the project, I noticed that when hiding (with the eye icon) all but the hair and the head texture set, the problem goes away as well. My suspicion is that this might be some optimization thing Substance is doing or something else related to that, the scene has about 150 objects and 42 4k…
Its not about saving time, its about texture re use. If you texture something with just the trimsheets, it'll look like its been textured with trim sheets. But if you combine that with baked ambient occlusion/curvature, which maybe drive some dirt and wear effects in your shader you're starting to get somewhere.
Hey there, Your Necromancer project sounds incredibly detailed and well thought out! I love the idea of using different garments to represent various levels, adding depth and progression to the character. The use of AI-generated concept art is a smart way to streamline your workflow and focus on 3D modeling. Absolutely…