Hello,
My name is Nikita Galushin, and I’m a 3D Character Artist with almost 5 years of experience creating optimized characters for Unreal Engine and Unity projects.
I have experience in AAA outsourcing, indie studios, and freelance production. My main focus is full character pipeline: high poly sculpting, retopology, UVs, baking, PBR texturing, haircards/groom, clothing, armor, props, and engine integration.
Also I can rig and skin your character. However, I don't do animations.
Portfolio: https://www.artstation.com/nikitagalushin31
LinkedIn: https://www.linkedin.com/in/nikita-galushin-1b265a167/
I’m currently open to remote full-time, contract, or long-term freelance opportunities and would be happy to be considered for current or future character art needs.
Best regards,
Nikita Galushin





