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[FOR HIRE] 3D Character Artist — Optimized production-ready characters for UE5/Unity

Hello,

My name is Nikita Galushin, and I’m a 3D Character Artist with almost 5 years of experience creating optimized characters for Unreal Engine and Unity projects.

I have experience in AAA outsourcing, indie studios, and freelance production. My main focus is full character pipeline: high poly sculpting, retopology, UVs, baking, PBR texturing, haircards/groom, clothing, armor, props, and engine integration. 

Also I can rig and skin your character. However, I don't do animations.

Portfolio: https://www.artstation.com/nikitagalushin31
LinkedIn: https://www.linkedin.com/in/nikita-galushin-1b265a167/

I’m currently open to remote full-time, contract, or long-term freelance opportunities and would be happy to be considered for current or future character art needs.

Best regards,
Nikita Galushin






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