been trying the zbrush and substance designer workflow, i sculpted the main shapes in zbrush and then moved to substance designer for further detailing, it is avilable for free download on gumroad, your feedback is highly appreciated https://hassanmsheded.gumroad.com/l/tzyamj
doing a break from character art just for fun : the goal is an environment inspired by Elden Ring / Berserk , how original yeah i know : references : BLOCKOUT feel free to comment an critique cheers !
Some simple high-poly work I did over the past few days. Any tips would be greatly appreciated. Sorry for the limited views, do your best please :thumbup: 2/3 hours each.
Sup people. Been in a cave learning and pushing myself. Had to switch it up and approach things with a focus on single assets. Wanted to get some feedback on a sculpt. This is more about increasing workflows and evolving my skills, as well as getting a deeper understanding of the tools I've been using. Appreciate it.
Hey guys check out the scene I just finished! I have been playing a lot of Witcher 3. Can you tell? Let me know what you think! Programs Used: Maya, Unreal Engine 4, Substance Painter, Photoshop, SpeedTree, World Machine, xNormal
No idea how they do it, but in photoshop and similar, you can pick the average skin tone of your original map, invert that, and apply it with linear light at 50% opacity. Then apply your skin tones with linear light and 50% opacity as well (maybe some additional tweaks for really dark skin). If you do it yourself with…