Experiment with bringing signed distance fields into Substance designer. This one features full control over transformation of model, but has serious drawbacks: - More difficult pipeline for getting baked maps - you will require Houdini for that; - Higher resolution for maps needed. For example for 512 output image you…
Change the title of your site to have your name in it. Your resume is Untitled Document, as are many others. Resume - All text? Yes - stored as an image. Horrible harsh edges. You've been using Zbrush for 1 month? I don't care how long you've been using it, not important - but it does tell me you don't have much experience…
latest hi, i'll try making this one: http://www.jimbodetools.com/The-Tool-Find-of-the-Century-Solid-Ebony-Number-112-Center-Wheel-Plow-Plane-by-OHIO-TOOL-CO-One-of-Three-Known-p36059.html did the base mesh: next step: sculpting the details and texturing the albedo in mari with ptex, making the low, baking the NM, and…
CE3 SB allows us to import texture tiles into the game that are placed down directly onto the terrain. So I have taken a height map which is 512 X 512 pixels and then put together in photoshop the texture for the terrain surface which is much larger than the height map at 8192 X 8192 pixels. The reason for doing this in…
So i started boxing out the house to get a feel for it. This screen is a few hours old so the house will be plus 32 units in width. The window and door module is 12*12, the top is 2*12 and the base 2*12 (which I just realized doesn't add up). I've also started to plan the textures. The texel density is 64px/unit. This is…
Hey guys, I'm a student from Germany and I'm currently working on a P-51D Mustang for a small cinematic scene. (I hope it's ok that the model isn't destined for a game - I urgently need a bit feedback ^.^ I don't know if it's good what I am doing there :D ) I am new in using Maya, so it's a lot of try and error for me…
Thanks for the in-depth response! You've just given me a lot of new terms to google. In terms of my texture sizes, the tiling grass and dirt textures in the last post (and the end-goal) is 512 each, and probably 512 for the mask as well. I'm basing my game on the similar concept of the Zelda Links Awakening switch remake…
Vehicles --Rec. Max Polys --1P Cockpit Class 0, i.e. Buggies and civilian vehicles --4000 incl. integrated Kit parts in the mesh --Integrated with original mesh & texture Class 1, i.e. Hummer or Attack Heli. Airplane --5500 incl. integrated Kit parts in the mesh --1000 (Vehicles with entire interior could use up to 2000,…
As i did this in some german forums i thought i could do this here to, a thread of me looking back on my past work, starting with my early freelancerworks from 2007 till now, what i'm allowed to show of course ^^ Thought it would be better in pimping and previews then in sketchbooks, even though having a personal showroom…
It's this time of the year again! All the gaming industry is flying to San Francisco for GDC, and like every year, Allegorithmic will be there too! Come and see us at Booth #212. We will be showing the all new Substance Designer 5 and Substance Painter 1.3 and a great lineup of Special Guests will be showcasing awesome…