nice job on the sculpt / normal mapping . the concept doesnt show a whole lot of colour variation or detail so this gives you some freedom to try something new. Have some fun, add variation to the skin tones in key places, nose eyelids ears armpits elbows etc (looks like uve done this a bit already). youve done a good job…
Another character from the studio that brought you Leon, and Priss..you can find them at these two links..... leon leon priss priss anyways as always C&C always welcome...good comments are welcome too ^^ here is a ref
@pixelpatron @sacboi - Thank you for encouragement, much appreciated :D Continued to work on the materials. (Made the wood lath in Zbrush and then exported the heightmap to SD and finish the rest of it there.) I've been learning Unreal material nodes for the past month. So far, I've implemented vertex painting, ability to…
Hi everybody, I have a problem regarding normal maps and shading in Houdini and in Unreal Engine when I bring my HDA. I will try to be as concise and to the point to explain the issue CONTEXT I am making a building generator tool for Unreal Engine, I have created a Houdini HDA and brought that into UE. I modeled some…
I was hoping to render to texture normal maps using non sqare texture sizes, ie 2048 by 1024. Does n't seem to be possible though. it would be nice if max uv editor displayed this size properly also.
I made a filter that takes any position map you want and turns it into a fully voxelized and raytraced scene, as a joke https://www.youtube.com/watch?v=hkTwYULRlUM Artstation Post https://www.artstation.com/artwork/0nQ2XG
if you only work for none animated items, you can only use the obj exporter. but if you need to create bone and use $bonemerge to merge this bone on the npc model skeleton, you only passing by the QC, I know you can define a bone in the qc. Andrew you know Jurassic life, and most of npcs and weapons and items has been…
Hello there, I'm sharing my last props here, made it during the Dinusty's Empire Challenge of November. The goal for me through this project was to push my plastic texturing knowledge. It was really fun and I learned a lot! More renders here : https://www.artstation.com/artwork/Krvvz9 Open versions: 30k poly 2 Textures set…