Hi, when I import an image that has an alpha (i.e. a Cloud) to blender I can adjust the Alpha setting to create transparency. Though when I create an object and add a material to it, and try to adjust the alpha slider it just turns the object black. Anyone?
Hi guys. I'm working on old floor for my current Warehouse scene project. I end up with this material for now, but I feel something is wrong in this texture. Any Idea what exactly? I'm sharing some of my references for you here.
Have 2 materials. One static, one with the flipbook. Have your command set the material on the object to the one you want. Or look into movie file textures.
Hi everyone, I've got a strange bug with the Quixel color script inside 3dsmax. It launch correctly but I can't see any materials. I tried to reinstall Quixel and it doesn't change anything. I'm using 3dsmax 2016 - Student Version. Thanks, Julien
Hello , I am wondering how to make a jade texture material ingame , is there any tutorial or do you have any tips to achieve something like this ingame ? http://www.luxrender.net/wiki/images/thumb/6/61/Jade_happy_buddha.jpg/600px-Jade_happy_buddha.jpg I have no idea on how to make the SSS to give a good look or how much…
Here is a Substance material I have been working on that I would like some feedback on Its a simple apple model rendered in Marmoset. Below is my main reference. Any tips on getting more convincing pbr set up for fruit? I using the Unreal shader setup in Marmoset. Comments or suggestions are much appreciated. Thank you
Hey everyone, I was wondering what the process to assign a different material for each sub objects is. I've seen it done, but can't seem to find a help page on it. Thanks
This looks very nice indeed! The biggest thing I see is there's no motor on the rear end? It might also help to integrate it into a photographed scene, you could potentially use one of the free HDRIs from Polyhaven.com, and learn a bit about compositing. The HDRI would also function to give the materials some nice lighting…