Professional 3D Artist offering high-quality modeling services. With 3 years of experience in the industry, I specialize in creating detailed and optimized models for games and real-time applications. Here's a link for my portfolio: https://www.artstation.com/cesarespinelli Services include: -Full modeling from reference…
some collected thoughts ; compiling it yourself from source for free or ~20$ for one license seems okayish. IOS and Android licenses need to be purchased separately. For Android it might be the only 3DTexturing solution? Apple release especially for the Ipad seems problematic.…
Hello Everyone. I have decided to make a little GameProject to improve and learn more about working in Unreal, especially Note based programming and animation (it gives me also an opportunity to practice my rigging an low poly modelling ;) ). This little Project will be completed in the next few months. Any feedback Is…
Thanks for all the updates! I've really enjoyed using the tool. I was wondering if there was a way for the .exe to know if there are updates available? I happen to catch the thread if I'm on every now and again. It would be awesome if the program could check automatically for me and then update itself. (Lazy, I know) ;)
It has been way to long since I have updated this post but I have the Desert Eagle updated still not completely accurate but I had to start progress on my next weapon (50 Caliber Sniper Rifle) What have for Desert Eagle: Update for Sniper Rifle:
Should be cool - I've got a lot of high hopes. I'd love to get layers for polypainting... layers with blend modes and opacity sliders. Aside from that, I hope there's no new updates for a while after this! Updates means having to make update videos for my online course!!! :X
This thread needs more Monolith Love: Games that need to die: Just make us ONE definitive game, then just itirate the roster updates. Charge a subscription if you have to. Or an annual update fee, but a new $60 game for a roster update is just ridiculous.
Final Update: Just thought I should update these threads now that I'm finishing up the folio. I used a normal map filter on the diffuse, and there's a later version on the model, I haven't updated the texture sheet just yet. View the quicktime turn arounds here: turn arounds
Latest update (2.7.2014) Im going to make my first full enviroment in Unity3d. Here is concept i made for it. (Update. Fixed few issues in the concept) Comments and crits are welcome.:) This is going to be used in game when its done. How i should start planning and making this enviroment? Any tips & tricks for noob like…