So this is a WIP that is just about done on the sculpt faze. I have to start painting and posing him for class. I am pretty happy with him for the most part, but know there are probably still some little anatomical errors-I struggle with forearms and upper legs somewhat. Also some of the detailing could need some touch up.…
Hi! I started sculpting in ZBrush 6 days ago, this is what I did. Thought i might as well post it here for fun :) with the help of Arrimus3d/Edgecgi on youtube. Towards the end i just wanted to get the model done so i could learn new things. This is showing in for example the toe placements :P I have a question also, is…
Hello! I'm starting a new piece for my portfolio, an Au Ra (part human, part reptile/dragon) from FFXIV. My primary goals are to learn to make game-ready eyes with illusion of depth using a height map, and to get more practice laying down hair cards and capturing likeness. I'm currently still working on the sculpt before I…
hey, im looking for someone who is able to sculpt/carve an animal skull ontop of a mesh i provide. It doesnt have to be 100% accurate, just needs to resemble it fair enough. I can only pay about 25 bucks for that gig, its not really much work. PM me with some works.
I'm working on a character resembling Sir Ian Mckellen. This is my first likeness sculpt and I'm looking to get some feedback, as I progress further. https://youtu.be/cio3Rrvo1z0 - Turntable This is where I'm at currently. I believe I have most of the forms and will require minor adjustments, after which I'll proceed with…
Hello there, Ive recently completed my first asset where the majority of the work was completed in Zbrush. I've been playing around with the freeform tools in max a little bit but nothing is quite looking right when i use them, and i feel like there are more efficient ways to go about this. Im wondering if you guys have…
Quick update, I retopo'd and uv'd the concept sculpt. Zbrush's topography brush is nice but I find myself redrawing the same edge loops over and over just to get the geo to function. So, I got the base facial topo set in Zbrush and then finished the rest in 3dsMax...I need to get Modo installed. I pulled the base geo back…
Hey guys, I'm working on a reworking of the Archvile character from the Doom universe, and I'm kind of stuck. This character looks "okay" to me, but I'm having trouble making it look "fantastic." I think the character needs a "hook," something to catch the eye and make the viewer think more than "hey, another monster…
So I started this project a few months ago in order to fully follow a AAA character production from scratch. My computer not being that powerful, I sort of started off at a PS4-like objective in quality, with options to upscale it with a subdivision later to match today’s standards. For now, I have done the sculpt, the…
Hello, We are looking for a couple more experienced Zbrush artists to work with. Artists must have these skills: - professional level in Zbrush sculpting - familiarity with optimizing/Exporting STLs from Zbrush - familiar with 3D printing (or at least how it works) - proficiency producing water-tight models with no…