Certainly looks the part of big heavy machine of destruction to me, I like it. I think the only nitpick I got is it looks too clean, like it only just rolled out of the factory.
Well ... to some extent you've pretty much answered your own question already : you get the output from Wrap, then attach it to whatever body you need it to be attached to (either by actually welding verts, or by just manipulating normals at the edges to make things visually seamless). Wrap3 doesn't "autoretopo" anything…
Hi everyone, I spent several hours searching the internet to get the absolute technique to achieve the result of what Crytek did with Crysis. I found couple of thread here and there of some people asking the same question I'm currently asking, but I never found a thread that answered the question. Unfortunately, i'm not…
Hello! I am new to Polycount and new to zbrush. Here is the concept art I am working from and some wip shots of my sculpt so far. Any critiques appreciated, this is my first sculpt.
Hi, I used to do rigging and skinning in 3ds Max 2012 and was able to get everything working the way I wanted. But I haven't done rigging and skinning for a long time and I am now using 3ds max 2019. Now when I try to skin my model to my skeleton, I get unexpected deformations. Back when I wanted to skin solid pieces, E.G…
It needs to be sent in as a ticket for our programmer to look at it and respond individually. I'm the only Quixel representative on Polycount, so posting here isn't going to get issues raised through the proper channels to identify and resolve problems like this. As far as checking out your project goes, I haven't had time…