Very nice :) this has a solid and clear story beat, and the scene has a
great foundation. As you continue refining it, consider pushing the secondary
storytelling details further. Adding personal items—such as photos, handwritten
notes, or scattered everyday tools—could hint at who lived here and deepen the
narrative.…
Hmm... you got a very interesting concept, and the model looks pretty cool, but your textures and presentation could use a lot of work. I think your biggest problem right now is that you have a lot of detail in some parts, but very little detail in others, and it's very confusing as to what kind of art style you're going…
I was watching a tutorial from one guy and he said it only makes sense to add geometry that adds to the silhoutte.. but the wireframe does feel overly simplified in that case...thanks
you mean you want to add a color layer that is not created in DDO? just add it to a layer in photoshop, it will be added inside the ddo stack as well. sorry if I'm misunderstanding the question
I often need to make straight a piece of photogrammetry or just a photo I want to project onto certain regular geometry . With "straightening" I mean something irregular and slightly deformed to become something having equal intervals and X/Y alignment typical for a texture. A baroque building facade for example or a road…
@Veer_P An interesting shape, they're typically fiddly to model in polygonal subd that are usually fabricated using an extruded die cast mould' and also CAD designed, hence indeed a challenge so my approach would be as if modeling a car body shell of some sort with a Shrinkwrap Modifier. Because there's a similarity in…
Howdy all! So, I've decided to finally post some stuff on here, as I'm rusty and in dire need of feedback from you folks to get back into the swing of things. I know a lot of stuff I want to do to this environment myself, but it never hurts to get other's perspective whilst I start working on it. This project is something…
Thanks. I tried using uww mapping Box mode and it gave me some strange errors, it did not seem to show the tile size on the faces when I set it to 2 meters. I did take it into substance painter to test it and the sides that I selected looked fine, however the top and bottom of the box where very strangely unwrapped and…
Hey guys having a bit of an issue with my Mesh groups and color IDs in DDO. Its been a couple of months since I used DDO for a project, but I don't recall having these issues before, but anyway I'll just list them: a) Color IDs only working for one mesh group. Maybe I'm mistaken but isn't it possible if two mesh groups are…