I recently made a really complex model of a destroyed wwii house using the rayfire plugin, so every brick is a standalone box, and i now need to export it to mudbox. The issue is swift loops are not possible because it would take weeks to add them to every box, and if i try to select all edges and chamfer them the…
Hi all ! I have a question. I'm currently in some sort of reflection about the brick part. The pink part (see picture below) is what causes the problem. Here are the three ways I consider doing this: - I will make a base tiled texture (blue) and I make a unic asset that I duplicate 3 times on the scene (this asset is the…
Wow thanks for the response guys, I have a question I've been mulling over since playing around with some tillable textures and such using PBR... How much control do we actually have over the Albedo; I know its recommended to use a similar median luminance value to that of the Quixel scans but obviously all wood isn't the…
Wow costs about as much as Zbrush, demo and stuff all looks pretty glitzy reminds me a little of this http://hocuspocus-studio.fr/tools/product/267/ or this even which I thought was a bit expensive for a script ..... http://www.code-artists.de/pattern.html but I have reservations as anyone should at this price lol, I cant…
Well, no real details on how this is being used makes it difficult enough to give feedback on, and with the stipulations. Whew. Anyway... From the ground up... There's no real foundation, the outer brick just goes straight into the ground. The base could be a thicker, stronger stone that is feather out with weight at the…
Thanks for the advice man, after looking through some fairly creepy sites, I managed to find this set of images for an underground tunnel that I thought looked pretty cool, and actually fairly simple to accomplish, but i can add enough to make it look cool. Uploaded with ImageShack.us so yeah, not my only ref but just…
Think about ways to breakup the tiling textures all around... decals, blends, anything to get rid of patterning. The value range is pretty strong overall, but could be pushed more. For example, the red brick 3 story building's trim could be slightly brighter or darker than the wall so it pops out and doesn't get lost. The…
Sorry I'm not more clear. Less global, than to pair multiple maps to a single parameter. I guess it would be like a Safe Transform Material e.g. I have a brick material (color, normal. metalness..etc) that need unique tiling I have a dirt material that also needs a unique tiling from the brick I have an emission map that…
Hello everyone, I made more progress over the long weekend. I touched up the wood texture a bit, but decided to put it on hold and paint the brick sculpt I did a few weeks ago. I liked the color variation, but some of it doesn't fit with the original concept art, so I am going to go back and change the blueish grey stones…
I fear your uv islands may not be the same scale relative to each other, but I don't know if you did that to fit everything tightly into the uv space. Your render is a bit dark and you have all smoothing groups turned off so it's kind of hard to see it properly. Also, about your brick work.. If it's a pillar I dont think…