Anybody else playing this? I managed to find some time yesterday with it and couldnt put it down, its beautiful!!!!!!! I feel the reviewers have been hitting it quite hard due to the multiplayer add on which most people probably wont touch, but the game is definetly worth picking up. characters look great, environments are…
I'm kind of in the same boat: I started off thinking I wanted to be a 2D artist (an illustrator, in my case, not necessarily a concept artist), but then waffled between wanting to do that vs. going into 3D for videogames, on and off for years, never really getting anywhere with either. Recently I've doubled down on…
Praise: Good stuff, I like the layout. Good scale and spacing between objects. The pixel density seems to be pretty constistant. You definite have a good grasp on the tools used in the industry and with VERY little direction I think you could be in great shape to slide right in. Your portfolio is looking good too BTW.…
I played with the engine recently here are my thoughts(please forgive me if I amde any mistakes)> I think Cryengine`s main strength lies in the realistic lighting of huge open ended environements. It closely mimicks the physical world and its controls(there is a few) can be accessed through the Time of Day window…
Minor update: I took all of your guys' advice about blocking my environment out and I have to say THANK YOU. Even though it is more time consuming than I had anticipated, it is helping me greatly to grasp the feel and structure of this project concerning what assets need to be implemented, how I should think about UV…
Thanks a bunch yallz! :D Fnitrox: thanks man, the 'guide' stroke is just a standard brush with sharp alpha nightFlarer: thanks haha, I hope so :) mr_ace: haha thanks man! your comment is why i posted up a new vid Screwonhed: hey thanks a bunch! Ferg: Thanks dude! :D Scythe: thanks man! Super glad you dig Alismuffin: hey…
Development diary week 7 This week had been going quite well with with my throne's UV's on the verge of completion. that is until disaster struck. To my horror, I discovered that the UV's I had created thus far had begun to bleed into each other, this turn of events left me with no other option but to remake the UV's once…