@Vig: As mentioned, by using the matte shadow material, you remove that part of the sphere but you lose the reflected material of the block, as it's been replaced with the M/S/R material. @Slum: I don't understand what you mean about material ID passes here? The block and sphere pass would have alpha masks rendered out…
Hi Hangs! You can very much use your own handpainted layers/masks! There are better support coming for painting directly on your textures in release 1.4, but in the meantime i recommend you make your own masks! Create a new PS document, (I usually do all my own masks or patterns as i call them in 4k resolution) Create your…
The ucupaint add-on lets you paint across multiple channels in Blender and also makes baking less of a pain. It simply creates all node setups necessary to mask and mix things under the hood and organizes textures and color fills in a layers-style panel, with quick access to baking per layer, channel or everything without…
that doesnt look like a baking error, but a "simple" projecttion error? what does the baked mesh look like without the texture applied? a quick hacky fix would be masking the edges and highlighting them to blend the top end the side together a bit more.
So I was able to blend 2 textures using an alpha mask, ramp and blend color utility. I wanted to ask, is it possible to add another texture with blend colors to my texture.
Okay, so I've come across an issue with Subtance Painter and Toolbag 5. I recently purchased Substance Painter 2025 Steam addition and now most of the time when re-loading Toolbag 5 textures (I'm using Toolbag 5 for rendering) the application freezes. I can't use task manager to close and reset I have to do a hard…
First task: Jars collection References of the Jars Highpoly Lowpoly meshes Texturing: I had created a smart material in Substance Painter on the jar down bellow and I will reuse that material on the rest of the jars. And after applying the material on the new jars I should do tweaks on the material settings and do some…
The cavity masking option in the brush palette doesn't seem to be working - only just noticed that as I'm using a lot of cavity polypainting at the moment. Mask by cavity in the masking menu is functioning but it's displaying the mask which is obstructing the view. Any ideas? Does anyone else have the same problem?
QuantumTheory - Apologies for the delay. I sampled the rotated bricks and used that as a mask against the scrape marks. Been a long time since I posted. Excited to be making something new. In an effort to focus on more organic materials I have started a new dirt & pebbles material. Its still early on yet in a lot of ways.…
I am tring to create a foliage mask that appears on my soil layer and i am unable to grow any grass on the soil layer. I am using the latest version of Unreal. I have attempted all recommended solutions, yet I still cannot get it to function. This is quite frustrating. Does anyone know why this is not appearing? I have…