Shadows are too sharp, did you use ray tracing? In a scene with that much light you'd never get sharp shadows, they are bombarded with bounce lighting and the edges are softened. Next time you're out and about take a look under a car, and note how soft the edges of the shadow are. Try using shadow map with a higher sample…
Burning Arrow Ltd is seeking an experienced 3D environment
artist to work alongside their development team on an upcoming PC title, “The
Other 99”. The role will be remote, and
will consist of a minimum contract length of 6 months with a possibility of
extension. The role focuses heavily on foliage; therefore a…
Hey guys! It's been a long time since I've posted and I didn't sculpt anything in Zbrush or model anything this time around but that's because I've been working hard on this last project of mine. I've been teaching myself how to code and finally got to a point where I managed to create an iPhone game! It's called Marty…
vTools: Scripts for Photoshop A set of scripts I've knocked up over the last year. My employers have agreed that the scripts belong to me, and not the company I work for as I wrote them on my own time, so even though I wrote many of them to help me at work I can now release them to be of help to you... whenever. The…
I was looking for a terrain software to buy and i had almost made up my mind between World Machine and World Creator when i discovered that Dax Phandi, the founder of QuadSpinner and creator of GeoGlyph ( plugin for World Machine that add a lot of cool stuff ), made it's own stand alone terrain generation software ( well…
#Materials Blockout Progress! I've been working on blocking out the trim and materials needed and now 99% of them are done =) For now, I've applied them only on the tower to see how they behave and if I'll need to adjust them before expanding them to the rest of the buildings. The roof edge required some iterations,…
- Graphics have stagnated since PBR has been introduced IMO. 2014 titles still look like they could be released today (with the exception of realtime GI/raytracing). - Graphics do NOT matter as much when it comes to selling a game now because of the above. Macro details matter the most, as when we released our own game…
You are correct. But let me explain my problem: - My current approach is to create procedural material that take baked maps like uv/world normal/position/occlusion, because I don't believe I can produce the paint result without knowing some mesh info (that's the information a handpainting texture artist would have.) - I…
I can't really commend enough for someone's effort to capture the chaotic nature of bombay (mumbai or you 'll get your ass kicked :D ) and especially the slums. your rickshaw and fiat taxi's are not very faithful to the real thing. the taxis are a bit more "fatty" and curvy…
Sorry Shanteez your example makes abbsolutly no sense to me, no offense to you. Even when buying equipment for producing your own materials, you can't compare the posibility to make basically a unlimited amount of materias with one purchased pack for 50 USD. How ever, of course they are people who can spend 50 USD for such…