Hey guys Im making the switch over from maya to max and am looking to find the taper option on the bridge tool or perhaps a function that follows along a smooth edge flow. Can someone point me where to go?
Hello all! For the past year I've been teaching myself how to be a 3D character artist. I'm in between careers right now so I thought that it's basically now or never. Here's a few shots of him. As you can see, the body is blocked out but not yet detailed, and I've taken the head to game res/full detail.I'd love your…
Thanks for the link and info, mate. High res lightmaps will be vital towards creating photorealism using ue4 to catch the global illumation, color bleed, bounced lighting and shadow details accurately. I am thinking using Texture atlas maps like this video would drastically reduce the draw call and improve performance for…
ok well read through this took the advice things done -fixed Street brought it in closer, more tighter I hope? -Fixed lighting (not right but getting closer to the feel) -Learned proper multiple terrain blending of textures -Changed cobble stone -Changed from static to dynamic lighting (seemed to give better results on…
I'm fairly new to the Maya scene, so bear with me. I'm encountering this issue whenever I try to use the Quad Draw tool to clean up my geometry (I'm not even sure that is the right tool to use in this case). It seems like whenever I try to fix them, I start to get fly-away edges/vertices and no matter where I look inside…
Textures look pretty good! The floors in the movie stills look a little more reflective. I would also say on top of studying the lighting, maybe break down the color palette for the scene as well. It looks a little less saturated and has more "earthy" hues to it, if that makes sense. Once you're wrapping up the project I…
I've gotten really interested in the fur via alpha mapped dots: example from bobo And I was wondering if there is any way, within maya, to take some paint effects grass or fur, place 3 or 4 planes bisecting the grass/fur and run a MEL script to say "wherever a blade of grass/fur passes through a plane, render a cross…
First I just want to say that knowing the background and your response, I don't actually think you were intentionally trying to depict that sort of scene at all, and you're responding in the right way. A lot of people eat up objective technical crits, but when it comes to something "subjective" they dig their heels in as…
There is no easier way to put this then "Start making 3d models." With that in mind, and good practice, you will realize where you are going wrong and what is the right way to learn and make models.