I cant seem to render my image out without getting highlighted specks. It doesn't matter if I leave the image for 2 hours or 30min, I still have highlighted specks. Anyone have any solutions, ideas?
hello, i've created a script for 3ds max. a batch export/render. i donrt know if its usefull. eg settings, formats, ... some idea's? c&c welcome! http://www.scriptspot.com/3ds-max/scripts/batch-exporterrender
Hey guys. Not sure why this is happening. When I have the eye alone it renders fine. When I add the model though, there are weird reflections in it that don't seem like they should be there. I even pulled the eye excessively far out and these weird reflections stayed to a degree. Sorry for the low res but I was just doing…
Working on a gun model right now. Loaded the high and low poly into substance, baked by mesh name, and everything looks fine until I open the renderer in substance and marmo. Not sure if the error is caused by the topology or the baking or if it's something else that I'm missing.
http://simonschreibt.de/gat/renderhell/ This is really cool and very helpful to the less techie artists. animated visual examples of render calls, and how all this data moves through the game... click on the "open this book" links to see all the jucy goodness.
while texturing my guns. I use marmoset .just wanted to know how can i set up my lighting and materials in marmoset to view weapon nicely...any suggestions for hdri..which hdri will be best for guns render..
Here the result of a new obsession, like the Teapot Model I always find this bathroom on my way through Montevideo and I say to myself "It looks perfect for a videogame prop" and now the prop is a reality, always fulfill your dreams or model them. Enjoy this Artspotligh :D This 5490 tris model started with me taking at…
I know how to create an ocean scene , animate with morph a seascape in max etc , but I am not sure how can I do to render out a vertical slice of that animation and create a tiled animation texture to use elsewhere, do you have any tip or perhaps refer me to a better tool for this kind of work?Thanks for any answer.
Hello everyone, I'm new to Polycount and am an aspiring Character Modeler for a game studio. I'm currently in school, so my work isn't quite at the level I want to be at. I'd greatly appreciate any feedback on this current model and render I've been working on for a little over three weeks. The concept doesn't belong to me…
I was wondering, what is the best was to set up your materials for a game model in Maya? I've thought plugging the texture into both the color and the ambient nodes would work, but that blows the texturing out. And viewport renders seem to go screwy when you apply an alpha channel...I think I'm missing something here,…