@JLHGameArt Thanks for your comment. About the uninterrupted straight lines, I have a lighting error at this point that's why you have strange lines , but I agree with you I can add some more details. About the desk for me it's fine I made that with a real one reference but if a lot of people agree with you, I think I'm…
Hello, It's nice to meet you all! I'm new here. I'm a single person trying to develop a third person shooter game as big as this. I don't favor the futuristic setting though so I'd probably go for a modern day theme. How long would that take? I don't think it's impossible to make it on my own it'd probably just take me…
I have been working in Max, as well as animated with the help of their skeletons, and with the help of CAT. I looked through a lot of lessons on the various rigam, but I have not had the full understanding of the construction of system interconnections in the Max. Remain open threads that do not allow yourself to come up…
Hi there all you polycounters, some of you may know ive had som major upheval in my home life in the past month or so. Ive been very down, but a couple of weeks ago (only a day or 2 after sending my aplication) rockstar north game me an interview, and im so chuffed to now say ive got the job. all my home troubles are…
When I first joined beta testing, it was all fun and games, and meeting new people. One dude created a "Matrix cube" which was fun. Another made a FPS DM game in his basement, then there was the life size game of pong while someone played Primus on a boombox. I joined in when they first tried to program sailboats. I lost…
This is a little marmoset 2 scene I've been working on. Its inspired by this wonderful Min Yum painting. I still have a few things left to do on it like adding contact shadows behind the frames, titles for the books and some kind of pattern to the blanket. I'm not 100% about the amount of color and saturation in the final…
One thing that really helps me is to overlay my model with the ref image. Then I can see any issues with proportion. The chin and the right eye are in a good place, so I lined up the reference image with those parts of the face. But the head, nose and neck should be wider and the shoulders should be higher. Usually I do…
I made a dragon sculpt and I am now trying to make a retopo of it, intended for animation down the line. However while I made a lot of sculpts and still models, I do not have a lot of experience with medium poly character models. I of course watched a lot of tutorials, but I have a lot of questions and desire for feedback…
Not bad, especially the head looks better. Other areas look just different to me. He looks a bit like he's shrugging with the clavicles raised that high. While I think the angle of the clavicles isn't quite right in the concept, either, and might be a result of wanting to show something that wouldn't be visible from this…