Let me tell you about some of the issues I had (maybe you can help from them). Keep your hands and workspace 100% sterile, and clean. Each time you handle the clay, it will dirty up a little bit. Try to get good at using tools (although if you're already not a master at those tools, you'll probably get sick of them, and…
Hi! My name is Mat and I am a freelance 3D and 2D artist specializing in stylized prop design. I am currently available for work. Below is a sample of my work and a link for my full portfolio. https://www.artstation.com/matkolbeck Contact: mkolbeckart@gmail.com https://skfb.ly/6zSrS https://skfb.ly/6Awtx Thanks for your…
Highlight Core Shadow Rim Lighting Those are some basic components to focus on with how light interacts with matte objects. Do more studies. One hand is not enough.
Hello Polycounters! Its been a long time since I last posted here and worked on a personal project. Wanted to share current WIP and open up for critiques early on before doing something that can take me way too long to fix. Give me those fresh set of eyes! I will do my best to update this thread anytime there are updates.…
Harry Potter has always had a huge impact on my childhood and I wanted to create a tribute to it! I wanted to use the iconic imagery and shapes of the movie series while referencing things from the books without taking away from the visuals that people are used to. I want to focus on character and storytelling for this…
Hey guys, this is my first time here in Polycount, also creating texture. Lately I've been deciding to make my own game art, it's been difficult but a satisfying job. I was watching some tutorial but it is very "desert" on youtube (to specifically find that kind). This is a piece I am still doing, but I am not very happy…
What program are you using? ^Are you using a separate one for uv's? many questions. Otherwise i'd try to get the vert cuts down by merging say, the hands and feet together on one island, the uv seams won't looks great in its current state, you can figure out a new way to unwrap your hands + feet putting in some time or i…
Hey guys, I was wondering what workflow people use to grunge up and chip away at realistic wood. I'm trying to detail the wood of a Martini-Henry, and I'm kinda lost as to where to start. So far I've got the base texture, as generated in Wood Workshop, and I've been taking chips and kinks from photos of wood and then…
Hi I'm a 3D artist specialized in stylized artstyles like handpainted textures I'm also a concept designer, I can get stuff done from idea to finish by going through design/iterations - modeling - uvs - texturing - ingame set up I have 4+ years of experience in games Basically I'm interested in: Art style creation / Art…
Latest Update: -------------- I have been working on creating a bunch of props and came up with an indoor castle scene. I typically draw inspiration from characters I love for my art projects. For this project my inspiration is Sylvanas. The color palette will have deep purples, reds, and blues. The room will have antique…