this^ Booleans offer a great way of quickly blocking out Hardsurface shapes. You can block a complex shape really fast with a few primitives and ProBoolean. I use them and extruded splines a hell of a lot to block my models. This is just a load of ProBooleans cleaned up and turbosmoothed
Hotkeys. Definitely hotkeys. All your typical tools like insert edge loop and extrude and all that. make a nice little setup of hotkeys where you dont need to move your hand much. Marking menus are good too, but hot keys are better for all the basics.
I think you should use a texture and not model out the bricks, you can model some bricks and have them extrude from the ground like in the right hand side of the picture. Using POM would make the bricks stand out and its not necessary to model the bricks.
I am now having another problem, I had just used extrude, and now I can't right click to change to object mode, any help? (The curser has a block next to it) I am new to Maya, so I have stupid problems like this.
This one last is the one I was trying to do now , using some toruses and some modeled stitches on the fornt part but, not sure yet how to align best without having to hand move each of the toruses , I tried with no success to extrude a spline path from an edge loop ....
Oh, man... It may be the fact that it's 5 AM over here, but the title had me laughing my ass off. Good work so far, but I have to agree about the flatness. You could simply just extrude some portions a bit more with a nice bevel.
I opted for a slightly more expensive mouse (Logitech G502) because the extra buttons make for excellent Max hotkeys. Got Bevel/Extrude/Chamfer/Inset all bound to mouse buttons :) But like the others said, comfort is key. Get one that doesn't get in your way.
Look at "SCULPTING BOOT STRAPS AND FABRIC WRAPS" on this page Gnomon Free tutorials Or if you wanted to poly model it, you could use a NURBS/NURMS curve that wraps around the way you want, and then extrude along it. Maybe breaking it up into smaller sections would be easier as well.
In this design process everything is 3ds max 2011, i make some experiments while i model the meshes for make more easy the work, and finally i found a not too fast system but very usefull, the cave is a suimply box grid with many extrudes plus "relax" modifier.
That tex is awesome! You can also build your mesh around it to a degree. The base doesn't have to be exactly square does it? Try making a plane, put the tex on it, then use the shape tool to trace around the stones for a non-square shape. Then extrude it for thickness, touch up UV's.