Awesome! I do not know what I will be wearing during the event, but if anyone wants to know, send me a PM...I will tell you ALL about it! Hahaha :poly142:
Hi, Just had this thought a while ago. What if people live stream their process when they sculpt, model, texture and all that jazz. it could be interesting for quite a few people to see people work on their personal projects. Also this makes 'feedback on the go' as easy as it could get. The internet requirements are not…
I noticed that I can't use F4 anymore to toggle hide/view edges on an *active* model. You now have to de-select the model in order to toggle hide/view of the edges. Is there any way/setting that I can make it so I can use F4 to toggle the edges while I STILL have the object selected? Thanks! :)
So, when i'm publishing my material in SD to SP, i've noticed for some reason my outputed AO is not a part of the texture. Am i doing something far? As far as i know, i've made it RGB and Selected AO. Exporting it in UE4 i have no AO or metallic in the maps.
I bought Quixel Academic on 15th. May in 2014. Then I recieved two e-mail with two licenses. They are dDo and nDo2. Rencently I have registered the official edition successfully, but the nDo didn't. I wanna register all the liscenses sucessfully. Please contact me as soon as possible. Thank you.
Well maybe silly, but is it ok to shoot off an email with a link to a demoreel/portfolio and attached resume if the company doesnt have a listing for the position you want to apply for? I get that theres a low chance of getting a response but it wouldnt be rude or would it?
Hi.. this is kind of a noobish question but i made a mesh that has separate parts and separate uvs... how can i do multiple import of those cause i only see the option for just one object on one set of uvs