At Waveforce Studio, we are driven by a genuine passion for game art. Lead by Minh Pham - a 7year industry veteran alongside a core group of dedicated artists, we combine our love for aesthetics with strict technical standards. We are a lean studio delivering the perfect balance of high-end visuals and flawless…
So I'm using this video tutorial series: https://vimeo.com/67012979 to make a Cartoon eyeLid rig. Here's the Script I'm using: from maya import cmds , OpenMaya def getUParam( pnt = [], crv = None): point = OpenMaya.MPoint(pnt[0],pnt[1],pnt[2]) curveFn = OpenMaya.MFnNurbsCurve(getDagPath(crv))…
Man I cannot figure this out. When I go to start a new animatiob on frame 80 and freeze my transform my rig flips upsidedown and when I flip it right side up it inverts all of my previous key frames. The most recent thing I did was add the main controller at the bottom but i immediately froze that transform. I have all of…
Over 15 years of experience in outsource service from our artist in movies, cartoons and video games. Check out the examples of our works:3D Game animation: https://www.youtube.com/watch?v=lih1EdONiKw 2D Game animation:https://www.youtube.com/watch?v=SnmkWz2WAZs https://www.youtube.com/watch?v=rVLuUe5OtBo Cinematic and…
Hi, How to rig mechanical 3d models if they are a bit complexed? vehicles, robots ? how to get technical about it ? do you gather refrences? where? how? just by google and youtube? in other words, what is needed to become a good rigger?
Hi all. I've encountered an issue in maya 2017. I am currently building a squash stretch rig for an animated character. I have working IK stretch on the arms using the MDN / CND nodes (simple enough to setup) and it works great. I then tried to do the same for my leg IKs and seem to have unleashed satan himself. :s When…
Hi everyone! I made tutorial about rigging of robot Pathfinder from Apex Legends in Maya) I hope you enjoy it) https://www.artstation.com/artwork/GaVlW1
Been a long time since last time i rigged stuff but i think i can shed some light on whats going on with "buffer groups" You have a bone and you need control curve to drive that bone and as antweiler said the end result should be chosen for the comfort of the animator so it's really not standardized :smile: Also your wife…
I'm working on a "remaster" of an old-school dungeon crawler called "Dragon Bane 2" as a personal/indie project. It's a dungeon crawler, with 3D grid-based movement and 2D turn-based party combat and inventory systems. The project needs a 2D freelance artist willing to work against a backlog of tickets to polish and extend…
Hello, everyone! My name is Nahum and I am the director of a short film group called The Orange Spark Unleashed. Essentially, we're looking to film as much of the Shippuuden Saga as possible, all ranging from character fights, dialogues, and backstory for lesser-known characters. I already know the basics of modeling and…