I have been working on this goblin/chihuahua creature sculpt. I started with a simple bust but when I tried polypainting it it came out looking very plastic. while it is supposed to look stylised and 'cartoony' I want it to have some convincing texture at least. I played around with the default materials in zBrush but…
You're putting too much effort into blowing off crits with excuses and not enough into making the model as good as it could be. His crits are solid, you should listen to him and make the changes. You do not yet have the likeness in the face or body. Also consider your level of stylization; your hair is already slightly…
hi there I am looking for 2 characters a male and a female teen in everyday clothes like jeans t shirt etc in hand painted stylised texture /character I only need a 1024 diffuse map the other 2 I need is one character but with two texture variations tri count -2000-3500 no rigging required but must be game engine animation…
Hello - Part of it comes from experience and anatomy knowledge (and the simplification of it for a good stylised result), but another and non negligible part of the issues you are facing comes from the fact that Zbrush does not have an accurate viewport for perspective. (Now everytime this topic is raised there is always…
I’m a skilled 3D artist specializing in game-ready models, textures, environments, and asset optimization. I work with both stylized and realistic styles and focus on clean topology, performance optimization, and high-quality detailing.🔹 Custom 3D Models 🔹 Texturing & Retexturing 🔹 Environment Assets 🔹 Game-Ready…
So I thought I would make a thread for my pirate character I have been working on over the past few months - as much for myself, to keep all the images together, as for anything else! The idea for this guy was to try something more stylised than I have been working with recently, adding a sprinkling of humour and visual…
Currently working on bringing this concept into 3D for my showreel assignment at university - since it has a harder due date I've been focusing more on trying to finish it than my little workshop project for the time being :] The original concept art is by Sylvain Sarrailh for Forest of Liars and is being reproduced in 3D…
I wouldn't say a stylized look means you're not fully utilizing the shaders. PBR is just set of mathematical rules that attempt to emulate how light interacts with surfaces in the real world. How you approach texturing is entirely independent of this system. It just opens up new possibilities. A fun example I've wanted to…
I'm getting some classic Megaman vibes from those proportion concepts! I'd try and push the insect side of it so she's not just a girl with wings, though. If you want to make a moth-like character, I found a few cool inspirations during my FYP last year. Mostly the character on the left from the "Monster Girl Encyclopedia"…
I had my computer go down for maintenance nearly every other month last year. Turns out a RAM stick was bad. And the GPU VRAM was also glitching. And a HD started to fail while another imploded. The mobo is also suspicious. Wonderful times. After RMAs and tweaking to stabilize it so it could limp ahead for a little longer…