If we're going total deaths by 20th century and later weaponry vs total deaths by 20th century and later vehicles, then yeah. Weapons win. Its what they're for. If you want Americans killed by each cars win. FBI crime statistics 1998-2007 http://www.fbi.gov/ucr/cius2007/data/table_01.html Motor Vehicle fatalities…
I am modeling a diver's helmet to practice my modeling skills and I have encountered a problem with the edges that generates pinching in the model, does anyone know how I could relax that area by moving the edges?
Hey guys, I'm sculpting a stylized eye and I feel like I'm missing something between the epicanthal fold and the eyebrow, but I can't quite pinpoint it. I'm trying to achieve a confident and relaxed expression if that's relevant. Any help would be much appreciated.
@obscura straightening/aligning/snapping is fine for mech/hard surface unwraps, but not ideal for an organic island like this. The more you force it away from its natural relaxed state the more distortion will be a problem.
I totally agree with ae as well. Big believer of the "talent inspires talent" idea. Only thing i'd add is the option to wear flipflops at work. Just a bit of relaxation that could enhance productivity.
As Matty said, the triangles seem to be the best solution with less improper deformation. The arms are @ 90 deg because afaik, it's best to start rigging with a relaxed pose - joints in a position between the min and max angles.
I ended up inflating the polygroup in the middle then using a combination of polish and relax deformations to round it out and repeating this until it was round enough and also the right size. I think the result is good enough:
agreed, also you need to match the size of his shirt. it looks a little odd seeing the back part of the shirt being really lose and the front really tight, needs to look more relaxed.
relax. im not literally asking you to make a new game mechanic. im just trying to make a point that most cod haters feel like they're entitled to more than what they get.