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Eye anatomy help

polycounter lvl 3
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BakedCookie polycounter lvl 3
Hey guys, I'm sculpting a stylized eye and I feel like I'm missing something between the epicanthal fold and the eyebrow, but I can't quite pinpoint it. I'm trying to achieve a confident and relaxed expression if that's relevant. Any help would be much appreciated.

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Replies

  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    Two things that I notice you're missing:

    1) Lacrimal Caruncle

    2) Cornea

    Add those in, clean up the curve of the double eyelid because it's all jagged, and let's see where it's at from there.
  • TheodorUrhed
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    TheodorUrhed polycounter lvl 4
    Since you're doing a stylized character I think you could go with a lot less defined orbit. And as Brian's already mentioned, cleaning up that eyelid and making it less wobbly goes a long way.
  • PyrZern
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    PyrZern polycounter lvl 12
    ... The lower lid bugs me somewhat.
  • BakedCookie
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    BakedCookie polycounter lvl 3
    Did some work on the eyelids, I'm going to retopologize now and do some more precise work since I ended up stretching a few spots too much and had to go beyond a polycount that gives me smooth navigation (there is an actual body attached to the head hence the extra polys).

    Currently the curves are rather sharp, for the final pass I imagine I should smooth them out to a degree? The eyeball itself is still placeholder, when I touch up the eyelids I'm going to remake it properly. I also have a small blob masquerading as Lacrimal Caruncle, but how pronounced would it have to be for an Epicanthal Fold that's so low?

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    @TheodorUrhed the style I'm emulating is the one below; and as far as I can tell the orbit is rather well defined. Correct me if I'm wrong though.

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