shit, i can not run this, though it's no requirements error but some freakish opengl initialization error that I also get with Quake4 and even ioq3. odd
I just recently got back into ZBrush, and have been trying to apply UVs to an existing ZTool. Despite following tutorials precisely, the normal maps I export out of ZBrush always have a sort smoothing error on each individual polygon. It almost looks like each polygon's UV coordinates are flipped or rotated, not so much…
I also get an error message after exporting that says: -- Unknown property: "modifiers" in undefined Is something that I'm doing in error or ok to ignore?
BTW if it crashes , the error/crash message seesm to be copied to the clipboard, so if you go in to wordpad or whatever, you can paste the error message.
I actually sort of prefer OBJs for asset work because they strip away all excess data that might get caught up in an FBX. Shaders, groups, cameras, lights, animations, etc. sometimes come along for the ride and can even make files unusable in other programs that can't handle various data types. One format is predictably…
EQ maybe you can clarify something I noticed. When making low poly models (cage) that don't have an even distribution of edges (perfect quads) you get all kinds of lighting errors. You can call these smoothing errors, but it's really a limitation in how vertex lighting works. I noticed that if I don't take the time to get…
Working on a project and on some layers when I go to edit a mask it pops an error asking me No matter what I choose, the next thing that happens is dDo crashes and gives this error.