I thought it was time I graduated to a new forum. One where more people posts work and offer more effective comments and critiques. Not so hot with textures, so excuse the textureless models. All comments and critiques welcome. <u>The Joker</u> 1980 Triangles <u>Gambit</u> 2726 Triangles 2472 (Character) + 254 (Trenchcoat)
Hey guys, Someone here at Crytek is reworking one of his own models for C2 to be able to print it, I saw a preview of what's it gonna be like and I'm really amazed at the quality and the price. You can print a 20cm model for slightly less than 250€, with a really good material. (No texture tho). Just curious, how many of…
I am using 3ds Max and the plugin PolyTools3D Advanced UV Normalizer. I am working with large buildings and also smaller objects. For the large buildings and other modular elements for the buildings I was planning on using (per the UV normalizer) a Geometry area of 4096.0m and a UV Area of 256. The pixel area is…
Hey ^^ I like it to draw with photoshop but somehow i feel like my resolution is off because. sometimes the lines i draw are not as clean as they should look somehow its this kind of feeling i have :/ right now i draw with a resolution of 250 pixel/Inch and the pic is 20x 20 cm and so I wanted to know with wich resolution…
When I attempt to use the GoZ plugin here at work I get the message Script execution failed for "/Users/Shared/Pixologic/Gozapps/Modo/GozBrushfromMOdo.py" Error evaluating script: Unhandled exception @<string>: line ...tring>: line 227 / <string>:line 300; {errno 13} Permission denied:…
Have been fine with this in tutorials but struggling with my own scene with imported meshes. At it's most basic, I want to bake this orange static light so that when I delete the light it's still there baked into the wall texture. - Have set the resolution to the room as 256 - UV2 is selected as LM and have created a…
I find the HSL range value isn't understandable compared to Photoshop. I work in Substance in parallel from Photoshop and I have to make a big mental gymnastics to report or match the values. (0/100%, -180/180° to Photoshop, 0/255, -0.5/0.5 to Substance)
1. Are you trying a test at the lowest possible settings? 256 res at preview sampling? Any more info on how many pieces and settings, etc, would help. 2. No, you'll need to Mesh>Smooth or Modify>Convert>ConvertSmoothPreviewtoPolygons to be able to bake (nearly 100% certain on this).
what's the lightmap resolution on those trees? i always struggle getting the lightmaps to a suitably low res when making trees with enough polys to appear believable. Ends up being mega high like 256 or 512 and then my lightmass build goes through the roof.
I hope this helps :D stretching might occur but you should be able to move around verts so it won't look odd. Also i would say your tile should be 2:1 (ex:512X256) if not 4:1 (ex:1024 X 256)