I thought it was time I graduated to a new forum. One where more people posts work and offer more effective comments and critiques. Not so hot with textures, so excuse the textureless models.
All comments and critiques welcome.
<u>The Joker</u>
1980 Triangles
<u>Gambit</u>
2726 Triangles
2472 (Character) + 254 (Trenchcoat)
Replies
PS: I´d like to make everybody reading this post sure, that I DON´T play with the toys already (for week or two... ).
6500 Triangles
Wasn't really aiming for too low poly when making this. Will probably revisit it soon to better optimize the mesh.
Alex
You might also want to think of modeling the arms in a 45 degree angle, instead of straight out. It allows you to sculpt more shoulder definition, and tends to deform better in the most average positions.
Should be simple enough to fix - grab the jaw and ear verts and pull them towards the back of the head.
4214 Triangles
I could knock out about 1600 triangles from the hands, if I need to, but I wanted them to be seperate joints for this. I'll post a clip of it transforming later.
2266 Triangles