I, like many other have on more than one occasion been sucked into the bottomless vortex that is the internet. So I thought I might as well spend that time where I'm not working watching something that actually might help me. So, I'll get the ball rolling wtih some of my favorite ones ones: FZD School of Design - Concept…
Hey guys, can anyone here suggest some really good beginner-to-advanced level tutorials on UE especially which would cover Blueprints as I'm not into programming at all. All the tutorials that I've seen are covering blueprints very narrowly on a need-to-know basis, but is there a learning resource that would cover…
Switching back to Max and unfortunately have to set up everything back to how I've had it.. With this I've been wondering what are some hotkeys that have been really helpful for you in Max?
There's so much grime going on in the texture that with this harsh light it's hard to see the shapes properly. A different render with an added soft ambient light and more neutral texture or none would be ideal. In any case I made a stinky overpaint to explain some points. I hope it helps! My advice is to practice neutral…
Hello everybody, While finishing my model I would like to have some advises about it. This model is a building wich will be exported with UV as .obj and it's main idea is to make it as low poly as possible without losing any details at a medium/far distance for a game. Taking this in count, there are parts of the model…
Hi guys, I'm working on this demon character that I would like to turn into a 3D printed sculpture. Just need some inspiration on like backstory or a weapon or maybe a pet snake? Any suggestions?
40k is completely different, and off limits. Age of Sigmar is the 9th edition Warhammer tabletop that comes after Warhammer Fantasy Battle, and Warhammer FB was discontinued after the 8th edition . There will be some units that are the same between 8th edition and the 9th edition. I would suggest that you try to find some…
Designed this character to be an executioner in a tabletop game project I'm working on. Her role would be to dash in at the right moment and take out the enemy's mechs with her harpoon battering ram thingy majig. I feel like i'm going in circles however, would love any input or advice you might have to help me bring this…
Simulation on maya such as ncloth, nhair and etx take Forever on maya Googling around I find out that using gpu increases the speed but also googling around, I find that Autodesk hasn't still implement anything like that on maya, they do all the computing mainly on cpu I find out some plugins, but they seems to be out of…
Ideally, I would like a job doing handpainted textures or environment art/props. I definitely (probably?) need more examples of those things in my portfolio and will work on some things! Any feedback on what's there so far/what it's missing/what might improve it? http://mcivmichelle.wixsite.com/feedbackplease