Hello everybody,
While finishing my model I would like to have some advises about it.
This model is a building wich will be exported with UV as .obj and it's main idea is to make it as low poly as possible without losing any details at a medium/far distance for a game.
Taking this in count, there are parts of the model wich I have attached (like the lights) but I'm dubting if it is a good idea or not? If not, what could I do?
Thank you so much in advance,
if you have other tips/tricks or advises to use on it, please feel free to tell me as I'm new with this
Thank you so much!!
Replies
Personally, I would put a base on the lights, very few lights are on poles just stabbed into a building, those are typically yard lights. Adding a base would help ground the prop on wall. I would also lean toward making it its own prop so it can be recycled but that really depends on a lot of factors that I just don't know.
Hello, thank you so much for your advises, it's for Xplane 10, it's a cross-platform airplane game. The building is quite important as it is inside the airport (Xplane has default empty airports on it) The building I'm trying to make (you could google it if you want) is the JetNetherlands Hangar from Rotterdam Airport.
Thank you so much again for helping me, I'm new on this.
Regards!