Hey, first of all, this looks really amazing. This is close to realism. :) I noticed 5 Things: 1. The shadow looks crispy. 2. The blanket is round here. Normally on this position it would be peaked. 3. This area looks blurry and was the part which bothered me the most.The normals look washed out. 4. The carpet looks…
Only since you have a certain level of realism going on, you'll be served well by sketching/design out how the skeleton works, how and where the clavical and the scapula sits on the ribcage is going to determine and guide how the rest of the arm works. Sticking a delt on top of a scapula form is going to look a bit wierd…
Your stuff isn't bad but it's super drab and boring subject material-wise. Also, I understand you are going for realistic stuff but none of your assets or environments look real enough. Even if you're going for MMO gigs and they may make lower poly stuff, they are still going to look for artists that do realistic stuff for…
As cool as this is I have to say I think there's an uncannyness to the texture style, where I'm not sure if you're going for realism or something more stylized. You have a funky concept to work from so a lot of the shapes of the building read as Warhammer-esque and stylized, but a lot of the texture work leans the other…
Ah, then post the highpoly from zbrush with one of the skin matcaps, or basic grey, on it (but no texture) so we can get a better look at the detail. Lowpoly shots of the actual polygons don't mean too much nowadays since so much detail is determined by the highpoly and the bakes. Unless you're doing handheld of a specific…
[ QUOTE ] Anyway the pores thingy. Yes and no. Are they strong the way they look now. Of course. Black ambient, shiny material, strong cavity (maybe a lil too strong) and faced shading on pores that are at poly level already. [/ QUOTE ] true dat. I like the pores and I think they would look fantastic with the right…
After the patch the game is more fun. But there are a lot of things that really bug me. So let me get this straight. I am playing as the black chick, and I have not found any guns in the game so far. I press Z to enter into "rage mode" or whatever the they call it, and all of the sudden she pulls out a gun and I am bustin…
I agree with some of what he says, but he also forgets that they are VIDEO GAMES. Some games are more styled to be fake. That article should be called "20 Things Gamers Want From Next-Gen Total Immersion PhotoRealistic Games". Some of us actually like art style and gameplay over super-realism. Shit, if I could only jump a…
Thx a lot for the comments everyone =) I now reckon that i made quite a few wrong design choises, but now, i can't do much without redo most of it :\ so i just quick fixed what i could do with just vertice tweaking and little more. And on the end, this wasn't based on any Spawn reference so "realism" wasn't the first aim,…
I know i'm probably sounding like a fanboy right now, but really - your concepts are just WOW. The only thing I can really pick apart is your execution, which is pretty darn solid. But I think it'd be cool to see other kinds of drawing that you can do too, different styles like realism, or some of your completed images…