Compatibility | Documentation | Asset Store This package extends Unity's Post Processing Stack (v2) with 33 additional screen effects. Aiming to provide visual enhancers or feedback effects. ⚙️ Post Processing Stack benefits • Effects work in Scene View • Changes made in Play-mode are saved • Profile-based settings, easily…
Use either "shaded" mode instead of "Realistic" or turn on progressive refinement. The grainy transparency is a result of "Realistic" mode being essentially a progressive renderer, which refines the output over time/render passes. For editing and modelling it's best to work in "Shaded" mode, for lighting it's best to use…
As mentioned above, try to make sure that you're comparing with the same IBL content otherwise you're bound to have differences. Other things you can try: 1. check to see if Toolbag is treating your textures as sRGB in the texture options. 2. use the Toolbag2 app link to preview your progress throughout the texturing…
Step 81, Repeat the process for 8 bananas total. To be continued. Here is the attached animated Gif. Please feel free to take these and learn. Please feel free to critique if you guys find faster ways of approaching this as well. Would love the help. I am just journalizing to see what my progress looks like exactly step by…
@Zocky Thanks a lot, you too have some awesome work, love your progress. I dont know if its a placeholder but you could check out the roof and the transition between the wooden elements to the wall. I really like the damage transition between the plaster and the bricks. Really looking forward to more progress :) @Zorina…
Hey! cool to see your progress 👍️ Specifically about the light: I'd recommend to create a situation that follows real life rules, can be very simple (outer shell of house blocks light, directional light and skylight, find good lightmass settings). RIght now it seems like some modules don't cast shadows. Once you have the…
My model of the Crystalline Comet Staff that is used by Crystal Maiden from the Dota 2 game : My Link to My Shapeways Account : https://www.shapeways.com/shops/imrolandordz Shapeways Product Page : https://www.shapeways.com/product/P9ZWT23N8/shards-of-the-crystalline-comet-staff?optionId=65337278&li=shop-inventory…
Update on the Washing Machine High Poly - Managed to get most of the hard surface work done for this prop, was definitely a learning process and I'm quite happy with how it turned out! Heres some screenshots of my progress so far: It's not perfect and there are a few imperfections here and there but overall as my first…
Submitted project: Milzo the Raccoon http://steamcommunity.com/sharedfiles/filedetails/?id=218809344 Work in Progress: Ursa Cub Another day another courier. The following character was designed by Agito666. I am currently in the process of modelling it. You can see the original concept art here:…
I have very little experience working with electronics, so with the power of nDo and the internet, I'm attempting to learn as I go (or make it up in the process). The horrible Maya shot showing normals as diffuse maps just helps me keep track of what has normals and what doesn't- the two marmoset renders are in-progress.…