Hey PixelMagus, [EDIT: I had asked how you had gone about setting up your images and everything - but after seeing there's no Flash popup menu when right clicking, and after looking at your code, I assume you made your own site based on his rather than using his source files as they came.] Here's two suggestions: To do the…
Is anyone using an iMac OS X Lion with a cintiq? My brush lags bad in zbrush and I've tried a few different drivers, but I can't seem to find a solution anywhere. My cintiq work fine with PS, but it's almost unusable in ZB. I also have this issue with 3dCoat on a Windows based PC, but everyone at my work has the same…
Hi Luiz, I've switch to Kuadro as my main image viewer for a few days now, and it's great. I really like the fact that the windows are floating and they are not in a window, also the saving of presets with the position it's magical it can be used as a great reference image for the 3d programs. Features that I personally…
The Reference Image feature is probably more limited than what you expect, not considering pixels as absolute units. Start by looking up the Blender documentation about it ; and then you'll most likely have to work with it as opposed to against it, by simply providing it non-cropped images. Make all your refs sit within…
Available on the Unreal Engine Marketplace Contents: Overview - What is this Presets how to set up Post Process Materials Surface (Screen) Materials Material Function Parameters Global Settings Color Correction - Contrast Color Correction - Desaturation Color Correction - Tint Color Correction - Clamp Values Color…
I imagined the game as a third-person, with the camera being close to the player, at his back except for cutscenes. The game takes place in a gigantic hollow meteorite, full of caves and canyons. These rocks I want to make are the walls of the caves and canyons. Think that maybe the boundaries of the meteorite (projected…
Started this last year and finally got around to finishing it. Some more shots and breakdown images are on my ArtStation post here. Open to critique on both the project and portfolio presentation :)
Uth Duna Gunlance - Monster Hunter Wilds Game Ready Prop Maya, Photoshop, Zbrush, Unreal Engine 5, Substance Painter Referenced Image Loved pouring myself into this piece, I was pushed to learn several new modeling and texturing techniques that will surely assist me down the line.