Normally you model things like 1 but sometimes version 2 is also ok considering the cubes do not intersect each other but rather small one without back face is floating on surface of big one with tiny gap. Intersecting shapes makes co called "Z-fighting" in games . Not only perfectly co-planar things but even such cubes…
OH CRAP - hugely off-topic post. Yes and yes. I can switch between dvorak and qwerty with a key combination, and often must do so in games that do not offer keymapping (such as a flash game that insists on using Z and X or WASD instead of something universal like the modifier and arrow keys). In general, however, I always…
Basically what I would do originally do when I wanted to create a complexed shape in Z brush would be to import multiple meshes and then decimate them together. However ever since Zbrush R7, I found to my displeasure, I would decimate (No matter how high the setting was) Zbrush would decimate it to some crazy high number…
I'm having this problem (pic attached), where when I zoom close to the model the shift tool starts to clip into and behind the model so I cant actually see the tool to accurately move things with. Does any one have a clue how to fix this? Also I'm having a problem zooming with the middle mouse and ctrl alt method. I press…
Hi Brian, Thank you so much for your opinion & Help. I can now see where I can improve my Character and Anatomy thank you! The Female Anatomy body is 2 Million Poly, I sub-divided the Armor to give it a smooth edge while still keeping it hard surface the Leg armor bits are around 1 Million for each piece which is…
I don't want to polute the stream so I post here. GoZ is driving me crazy! I can go maya to Zbrush. But I can't go Z to maya. The maya viewport turns white and it loads forever (circle loop pointer...). No error message, nothing. Tried with C4D to see if it was my workflow, nothing to report works as a charm. Tried editing…
Welcome to Polycount. Just from what I am able to see, it looks like you're depending on your orthographic views. Frankly, it's tough to provide any meaningful advice with just a front view of your sculpt because it's difficult to judge the forms. It might help to provide a 3/4 view of the front and rear with perspective…
I started looking in to making a bunch of glass containers. With all the references I gathered and looking at the scene, I feel like there's going to be a lot of different bottles, jars, vials, etc. The more variation the better; different silhouettes, sizes and such will help make the scene feel busy. But I really didn't…
Hey again, sorry to be a pain but your wind effect is almost there but not there. Well in regards to speed anyway. I've messed around with the numbers but I can't get the perfect speed, flow and fade. Here's a video of the wind, check 5:16 in the background and I suggest you mute, loud mouth guy playing. Look behind her…
Press B, then Z, and then M. [URL="Here's the zbrush wiki for that: http://docs.pixologic.com/user-guide/3d-modeling/modeling-basics/creating-meshes/zmodeler/introduction/"]Here's the zbrush wiki for that: http://docs.pixologic.com/user-guide/3d-modeling/modeling-basics/creating-meshes/zmodeler/introduction/[/URL] You can…